EXCEPTIONAL STORY: FLINT PART II, WINE OR WOUND

[quote=Thorbimorbi]
Now I noticed a storylet &quotFlint: An Urgent Note from the Bishop&quot in my lodgings, with the quality icon saying I have no &quotPurchased: Flint&quot.
How far do I have to play for it to stay open?[/quote]

This is relatively new. For most of November/December that branch didn’t have that lock condition. But you’ll be fine. That branch locks when you have &quotPurchased: Flint&quot rather than unlocks. I suspect it’s to differentiate Subscription-based play from one-time-for-120-Fate play. I don’t know why, though. I suspect it’s something fairly technically structural and won’t affect the gameplay

[quote=genesis]The Duke of Waltham, since you’ve explored it so thoroughly, have you come across:

snip[/quote]

I have now finished with Flint…

[spoiler]1. None; I was a little annoyed about that, actually. I didn’t use the Mountain-sherd, either, come to think of it.

  1. No, and I didn’t read it like that at all. I interpreted &quotlikely&quot as the story version of &quotdefinitely&quot, because otherwise the result of the branch would be too similar to the one where you obtain assistance by bargaining.

  2. None that I could notice. Whenever I repeated a branch, the result was the same as in the previous occasion. Same text, same rewards.

  3. I didn’t keep any detailed notes; I have only my echoes and my memory to go on (all right, and a couple of screenshots), and I can’t remember anything about a Palace of Wisdom. Can you tell me (or remind me) what it was about? I didn’t have any menaces to contend with (unlike in the Flash Lay), so I had only the two obstacles to deal with: the Patroness’ Scouts, which I had from the beginning, and the Road of Excess (the Huz), which I picked up along the way. I got rid of both obstacles eventually, and later got the Huz again by mistake.

And to answer a previous question of yours, I did need to use my unrivalled subtlety to do that; I also needed it for three out of the four options at Yearning (one level for the youth, one for the maiden and three levels for both, if memory serves).

To go further back in your questions, I think my &quotAll Shall Be Well&quot quality was removed at the end of my sole day in Apis Meet, as I was about to depart for London. I do not recall a storylet called &quotThe Gracious: Was All Well?&quot, or any other automatic or dedicated storylet at that point, and I don’t believe I have neglected to record something I hadn’t seen before. My quality was removed in the course of something else, which was probably this.[/spoiler]

The PoW is the continuation of the Huz quest if you choose not to do what you did but let them be.

Do you mean the &quotignore them&quot branch? This? I don’t think I earned any quality that way, though, just a Little Comfort… Maybe some Chertiness as well.

…wait, no, I’ve found it. You mean this. I’m feeling rather foolish right now, because I left the Bleeding Forest convinced that I had explored every single branch available to me. I didn’t find any Openings, though; I am familiar with the mechanism from the Flash Lay, but I didn’t see any trace of it in the Forest. All I could do with the Obstacles was get rid of them. Perhaps a different option existed but was locked to me—maybe I couldn’t see it at all.

You can only see the option when you acquire 8 Little Comforts.

I have a bit of a question regarding the harder difficulty and a certain option within the prison:

Is there much difference in becoming a statue? I’ve done it on the easier difficulty, but is it more punishing when not all shall be well? I’d like to try it if it’s different in an interesting way.


edited by Sara Hysaro on 12/31/2015

Well, with Sacks’ arrivals, so too has Silas come back into my character’s life. Which is… maybe a little bit of a shame? Being able to reattain Silas’s acquaintance when he had finally found peace in Flint is maybe not very narratively satisfying.

On the other hand, what would replace Day 8? A conspicuous absence of Shacksh, where your Melancholy increases and you think back to your adventures in the South?

Does it have to be permanent peace? Someone could have plied him with wine there after a few short months, and perhaps he felt sufficiently reinvigorated to return to his old life. Maybe. I’m reaching here. After all, I spent quite a long time as a statue and still returned home during Christmastide, with my eight assistants in tow. I have some options to choose from in terms of explaining this to myself, but none is perfectly satisfactory.

None will ever be.

Not sure if this goes here, but do all trips from London restart everything? I left London for the first time and all my casing, dramatic tension, fascination, and everything just reset itself. Will that happen when I actully get a ship as well?

Yes, progress qualities get reset when you head out to zee.

Thank you!

I’m on the verge of going to Flint, and am putting my house in order before leaving. How does one check the various values that would be reset?

I was wondering if there’s a handy tab to check my own stats at a glance in case I’d done something earlier that I’d like to complete the progress on. Thanks for that though!

Check the Qualities column of the Myself page. Investigating… can be found in the Progress section, for example, and most of the other qualities that interest you are probably listed there.

Thank you, I’d suspected that was it, but wanted confirmation that that’s probably the only tab to check :)

Same.

Incredible story! Sad that it’s over. Suspecting we’ll see the Patroness again.

A rather strange outcome for me and my deputy: I chose &quotall shall be well… sometimes,&quot thinking it would only mean I would be punished with stat loss or menace zones, and I’m a big girl and I can take it. Well… long story short, my deputy, the Regretful Soldier, did not return to London with me.[li]

So I returned to London minus a Soldier, and yet I found that when I returned, a card previously drawn to my hand remained: &quotHow will the Regretful Soldier’s tale end?&quot Previously, I played through the conversation with him at the House of Chimes and left the resulting card in my hand indefinitely since I don’t want to spend money on the Soul Trade story at this particular moment. Apparently there are no &quotAcquaintance: Regretful Soldier&quot requirements on the card, and there it sits, despite the fact that, well… the Regretful Soldier’s tale has ended, and not in a way reflected on the card.

I don’t know if this is something that deserves a bug report or not.

I’d bug report that, yeah - even if FBG decide not to change it, it’s worth pointing out where there’s an apparent anomoly!

[quote=the truthseeker]
I completely missed that. I wonder what value that story uses to track?[/quote][li]

&quotYou unlocked this with Caught Up in a Soldier’s Heartbreaking Tale 7.&quot I guess it’s completely separate from Acquaintance: Regretful Soldier, of which I currently have none. (…sob) (Melancholy is increasing!)

Anyway, I reported it.

My character is devastated at the idea of

[spoiler]having lost his faithful friend; though it certainly made the journey more interesting. He’s now tempted to follow his path and drink some griswine; he’s asking for my advice on the matter

EDIT: I decided to take the sip; it seems the consequences are the same as the ones from the easier challenge.[/spoiler]
Considering he’s my main, I’d just like to know if having him follow his inclinations will be particularly devastating; it should be noted he declared that all will be well, but only sometimes.

EDIT: Update in the spoiler.
edited by Odexios on 1/12/2016