[quote=dov]I’m guessing about the formula, but it fits what I saw:
Notability=5, required Reputation 1 to raise Influence from 0 to 1[/li][li]Notability=5, required Reputation 2 to raise Influence from 1 to 2[/li][li]Notability=6, required Reputation 4 to raise Influence from 2 to 3[/li][li]Notability=6, required Reputation 5 to raise Influence from 3 to 4[/li][li]Notability=6, required Reputation 6 to raise Influence from 4 to 5[/li][li]Notability=6, required Reputation 7 to raise Influence from 5 to 6[/li][li]Notability=6, required Reputation 8 to raise Influence from 6 to 7[/li][li]Notability=7, required Reputation 10 to raise Influence from 7 to 8
If I draw the right card, I’ll drop my Notability to 0 and see how it affects the requirements with each level of Notability I then regain, without adding new Reputation.[/quote]
Well, it seems I’ve guessed wrong.
I’ve dropped Notability to 0, and increased it back to 5 checking every step the requirements for raising election Influence, and there’s no change.
Regardless of Notability, the requirement to raise influence from 7 to 8 is 10 x Reputation.
So: You need one point of Reputation (i.e. help one person with menaces) to gain one point of Influence.
Except when raising Influence from 2 to 3, or from 7 to 8, in which case you’ll need to gain two points of Reputation.
Mobs add a menace card to your deck which will raise one of Nightmares, Wounds, or Scandal when drawn (autofire). Also, while you are mobbed, you won’t be able to embark on a flash lay to gather election resources.
Is anyone else purposefully keeping Suspicion and Scandal at zero overnight? Otherwise we wake up with a dozen invites from strangers and that distinctly British obligation to respond to them all, haha.
I thought I was somehow doing people a disservice to leave all those invites hanging, or worse, accept them only to lock the person into a perpetual limbo because the first-comer already reduced me to zero.
You can’t lock them into anything. It doesn’t matter if your menace is already gone. It’s only a requirement when they send the offer in the first place.
The only "limbo" is that if you accepted a Fixer’s offer to help, other people can’t accept offers from that same Fixer until they fulfill their task for you (4-5 actions).
Off-topic, but has anyone else noticed that playing the game on MS Edge browser has become buggy? I get a cursor anywhere I click, causing Home / End navigation buttons not to work, amongst other things.
EDIT: Turns out my cat pressed F7 earlier and it turned on ‘caret browsing mode.’ So I just pressed it again, heh. edited by Shalinoth on 6/30/2017
I am loving this election season so far but it makes me feel just a little guilty that as a Campaigner my response to a kind stranger Fixing my menaces is to turn around and rattle a cup at them for donations; I feel an obligation to apologize in my response to their Fix before even sending my solicitation. I know in the big picture we are all working towards the same goal, but it does make me feel awkward.
In the end, though, you did them a favour by having menaces they could clear. It may sound backwards, but as a fixer, it’s how it feels like - at least to me personally.
My campaigner has developed a Blackwings Absinthe habit while campaigning for temperance, on account of the need to provide scandal for multiple fixers to, well, fix.
[quote=Anne Auclair]My campaigner has developed a Blackwings Absinthe habit while campaigning for temperance[/quote]See? That’s what temperance does to you! :P