Election 1895 Begins!

And I find that immensely commendable. I am strong supporter of roleplay, and immersing myself in the game as I play is easily the greatest joy in the game for me.
However much as I might like roleplay, it is unfeasible to talk about this from my character’s perspective. She is a social Darwinist and a manipulative proponent of meritocracy. She would not ‘waste time’ trying to convince others why she supports Feducci. She would be out doing actual Fixer work behind the scenes. The very act of sharing her opinions with others for the simply sake of discussion, comparison, and perhaps convincing one or two other members to change their vote, would in itself be out of character.
And trying to talk about it from my character’s point of view could quickly become toxic, so I would rather avoid that.

However, I can do the next best thing, namely talk about why I, as a player, supports Feducci. And yes, that essentially boils down to &quotI am fascinated by the mysteries of Fallen London and the Neath, so whichever candidate is the most intriguing and the one whose story and friendship will likely be the most interesting to my character is the one I am going to support.&quot

[quote=Plynkes, Corvo and Akernis]
Completely fair and justified view on the 1895 Mayoral Election[/quote]
Absolutely understandable.
Have a delicious evening,
and may the best candidate win.

So I’ve had a few Fixers offering to Fix my scandal (one mentioning I had to send the social action to them?) and it had no effect on my scandal? Is it working as intended or what? It’s not a major issue for me, just confusing. Tbh I don’t quite understand the social actions of anyone save Campaigners and even them it would benefit from knowing if the different donations give different values and how much

The fixer first needs to go through a progress before your scandal is cleared. It will happen eventually, but your fixer first needs to come online and actually, er, fix.
Seems like it will automatically clear you of all of your menace though, so it’s a really great way of bringing something from 7 to 0.

I logged in to a dozen Fixers at my doorstep asking to divert the cops, haha. I’ll work my way through them and farm more Suspicion from Lectures in the Forgotten Quarter, I suppose?

Yes, that’s what I’ve been doing. I think I’ve been lecturing about the Correspondence more than I’ve been electioneering. All these fixers are doing a damn good job of helping me raise my connections. :)

Now I’m confused. Several Fixer invites linger in my Inbox… but clicking on them takes me to an acceptance drop-down menu which hasn’t got their name in it.

fixers can only accept one at a time, and then i think have to sign up to fix again. if you click the “show me who i can’t select” button it should say qualities missing

[quote=Plynkes]
I don’t want to know about how worthy, noble or progressive candidates are, I want to learn interesting, quirky and funny things about them. I want to be entertained.[/quote]

Mind, I didn’t pick a candidate this year until I saw the investigation results since they don’t appeal to me in character anyway, but funnily enough, that’s precisely why I don’t want Feducci to win.

The way I see it, Feducci is firmly rooted in plenty of Elder Continent content and that he will keep showing up and getting development anyway.

The other two candidates have very narrow focus in their previous appearences, and is either planning an ominous inquisition purge thing against law enforcement (Detective) or drugging Mr Eaten with honey (Campaigner), both of which makes for better trainwrecks than Feducci’s insider trading and embezzling.

Lydia’s the comedy option, but yes, that should be all.

Allegedly if you have an election companion from last year they might pipe up. Allegedly.

It’s a little disheartening that I can predict the outcome just as effectively as I did last year’s, just from knowing the general attitudes of most FL players.

Roleplaying a responsible do-gooder is just as much suffering as actually being one.

I guess that comes off as more whiny than I’d intended, but it’s a little demotivating. Oh well, the event comes with a good deal of nice content, and some rather juicy scandals under the surface. The Implacable Detective potentially in debt to mirror-gazers? That actually elicited a solid few seconds of &quotmy oh my oh my&quot from me. I’ll enjoy what I can get and, hey, I didn’t vote for Jenny either (but certainly knew she’d win) but she provided a modicum of interesting content, I suppose.
edited by Isaac Zienfried on 6/28/2017

I don’t know. The model citizen probably shouldn’t be doing anything more than casting a vote, considering that all three careers involve a lot of unsavory activities.

[quote=Infinity Simulacrum]
Feducci’s supporters are primarily players who feel a fairly large degree of detachment with their characters or the actual setting, so they pick the option that’s most likely to amuse them and stir up things. Either that, or their player characters are so powerful already that they’ll only really be able to benefit from Feducci’s victory.

As a DTC supporter, I’m just looking at it from a serious roleplaying perspective, trying to argue for what I’d personally want to happen if I was a citizen of London. I think that that’s been fairly well proven by the degree of effort I’m putting into this whole campaign business, and the amount of scrutinizing I’m doing (see the google doc in my signature for proof, I’ve written everything but the name-list myself).

I think I’m getting too carried away at times, I absolutely love campaigning but I’m making it more of a hot-button issue than it is.[/quote]

This seems like a somewhat unfair perspective. There’s plenty of perfectly valid roleplaying reasons one might have to support Feducci- for instance, my main runs in a less-than-lawful crowd and is simultaneously chummy with the Velocipede Squad. He also has quite a taste for wine and honey thank-you-very-much, so both the DTC and the Implacable Detective are right out. By contrast, he knows and respects Feducci from his time with the Black Ribbons, so it’s a question of supporting a well-liked acquaintance vs. supporting two people who promise to attack the very things he enjoys in London. Nothing detached or meta-gamey about it.

I should probably have put &quotdo-gooder&quot under several sets of quotation marks.

…This really just gives a perfect example as to what I’ve been saying.
edited by Isaac Zienfried on 6/28/2017

Wait, that’s how it’s supposed to work? I received a message and clicked Respond, and on the response page the acceptance led to the invite-a-contact page (on which the original sender wasn’t an option). Should it have? If so that seems weird and clunky.[/quote]

Fixers advancing their influence level is like a rube goldberg machine, man. I’m still figuring it out. If I can understand it correctly, it goes like this:
Step 1: Fixer finds a fellow supporter who has suspicion or menace. Sends them a request to reduce their menace.
Step 2: Recipient agrees or declines. Fixer gains a quality that allows them to proceed to step 3
Step 3: Fixer begins a storylet to get 7 &quotcorrecting a suspicious record&quot or &quotCorrecting a scandalous record.&quot
Step 4: Fixer turns their &quotcorrecting&quot quality into &quota reputation for fixing things&quot
Step 5: If a Fixer’s &quota reputation for fixing things&quot quality is twice their influence, they may increase their influence. Otherwise, repeat steps 2-4 until it is.
It’s ludicrously complicated and a complete action sink. I gave up and went to campaigner, where I only need three steps of action and helpful friends for the process.

[quote=Zack Oak]Fixers advancing their influence level is like a rube goldberg machine, man. I’m still figuring it out. If I can understand it correctly, it goes like this:
Step 1: Fixer finds a fellow supporter who has suspicion or menace. Sends them a request to reduce their menace.
Step 2: Recipient agrees or declines. Fixer gains a quality that allows them to proceed to step 3
Step 3: Fixer begins a storylet to get 7 &quotcorrecting a suspicious record&quot or &quotCorrecting a scandalous record.&quot
Step 4: Fixer turns their &quotcorrecting&quot quality into &quota reputation for fixing things&quot
Step 5: If a Fixer’s &quota reputation for fixing things&quot quality is twice their influence, they may increase their influence. Otherwise, repeat steps 2-4 until it is.
It’s ludicrously complicated and a complete action sink. I gave up and went to campaigner, where I only need three steps of action and helpful friends for the process.[/quote]

Almost. Some more points:

  • The Fixer can send multiple help offers. The first recipient who accepts give the Fixer a quality (Fixing Scandals/Suspicions), which prevents others from accepting their own pending requests from that Fixer.[/li][li]To increase Influence you don’t need Reputation to be twice Influence. I’m not 100% sure yet on the formula, but I think it grows with your Notability. It increased by 1 for me every step, and when I increased Notability it increased to.[/li][li]I think that the formula is that you need to have Repuation be Influence + 1 + (Notability over 5)…[/li][li]I’ll confirm this when I next draw the Amanuensis card and remove all my Notability.

Anyone enjoying being a Fixer? And if so, please share why?
I was planning to have my 3 characters being all 3 Careers and a separate Candidate each. Not sure now.

[quote=Shalinoth]Anyone enjoying being a Fixer? And if so, please share why?
I was planning to have my 3 characters being all 3 Careers and a separate Candidate each. Not sure now.[/quote]

It’s extra legwork but I definitively enjoy being a Fixer, though that might have more to do with the fact that I think that, RP-wise, it’s the campaign class that best fit’s my character.

Also, is it really that hard to get more levels up for the Fixer profession? I mean I am pretty sure I am at level 10, or 11 I am not entirely sure, of the Fixer profession atm (midn you, I mean the Fixer profession itself, haven’t tackled the whole influence thing yet which might be another beast entirely)

Nah, the profession’s easy enough. Well, last year people were complaining that you had to do both investigations and flash lays, whereas the other two professions both had a single source for both of their career items; but in the end fixers can spend all their public attention on a metric ton of making waves, which is nice.

This year, the influence is what everyone’s complaining about. And this time around there doesn’t seem to be a silver lining to actually going through with it, other than possibly the satisfaction of doing what your character will do despite the difficulties.

[quote=Dudebro Pyro]Nah, the profession’s easy enough. Well, last year people were complaining that you had to do both investigations and flash lays, whereas the other two professions both had a single source for both of their career items; but in the end fixers can spend all their public attention on a metric ton of making waves, which is nice.

This year, the influence is what everyone’s complaining about. And this time around there doesn’t seem to be a silver lining to actually going through with it, other than possibly the satisfaction of doing what your character will do despite the difficulties.[/quote]

Ah, I see, and there’s a better way to grind Fixer than doing Flash lays and Investigations this year? Or am I just misunderstanding? I mean, doing both is a bit time consuming but not that bothersome, but I’d still pick an easier, more efficient, way if there was on.