If you don’t care about the election, surely the best choice is to pick your starting reward and then ignore the election completely? What you got from campaigning was the chance to make it more likely for your candidate to win. If you didn’t care about that, there wasn’t any point in pouring resources into campaigning.[/quote]
Yes- well, no. The turn in options are for 10 echoes per item, and each candidate’s card has a 5 echoes for a election item option. if you can take those, it’s got a minimum epa of 2.5, and probably higher, since you turn in the whole bundle at once.
the point stands. Campaigning costs you something, and for at least two-thirds of options, you see no difference in the final result if future elections are anything like this one. Campaigning is expensive and punishing, which is disappointing- not only did the contrarian get nearly crushed by jenny, but of all 380 echoes of materials minimum, 215 might as well have been thrown down the well that is seeking.
In short, the game’s result for losing adds insult to injury, since the payout is a net loss and your candidate lost. even seeking is better than that, as you progress sometimes. This is completely pointless.
Note: I revoke all complaints if the card is different based on how well you supported your candidate, but this seems unlikely.
edited by Grenem on 7/18/2016[/quote]
Expensive and punishing is a pretty good simulation of the electoral system :P Like, you contribute money and/or hours and, if its a long shot, you’re going to lose short of a miracle.
For me the satisfaction was knowing I did everything I possibly could for my candidate. I even gave up some of my Parabola-linen to raise my notability. Maybe next time things will go in my candidate’s favor - Jenny won London’s heart, but I get the sense that her margin was unusual and future elections will be closer.
But, you know, the echo loss was not really that great, when I consider the Mourning Candles, Brandy, and Collated Research I earned in the final week plus my campaign’s payout. Getting your election career to 20 is not remotely difficult, afterwards you’re free to profit. The real costs are in Making Waves, but then those costs are independent of the election.[/quote]
I never said it wasn’t a good simulation, but if london were a good simulation, there’d be permanent side effects from each and every death and scandal like we have with suspicion, most actions would have a low epa at best, we’d need to constantly spend resources on food, and so on. We could irritate the more dangerous factions enough to add permanant menace cards. our success rates would be lower, and so on. why don’t we have this? it’s not fun. Fun trumps realism in games, though both are nice.
I don’t agree with that it paid for itself. none of the options except the three cards were profitable, and I know, relative to the weeks i would have spent for other purposes, I made a loss on the election. The only exception is the source of case notes, which was nice, but as a whole, it felt like throwing money down a hole in retrospect. I do not like Sisyphus simulators.
The entire election left a bad taste in my mouth, even if this is unfair to the election, and giving a relative pittance compared to expenditures in reward added insult to injury.
edited by Grenem on 7/18/2016