[quote=Tesuji]I can’t say I really understand that for the Cat v. Rat card, but I can at least get the idea of saying that some pets are mutually incompatible and if you want to have both, you’re going to have to pay a price. I’ll quibble with the idea that players should have had any idea as to the punishment waiting for them before spending 400E, but it’s at least comprehensible even if I think the implementation was poor.
I can’t even get that far with the skull.
I’m completely lost as to how that makes sense, when the offense is holding on to an item that’s a key to unlocking future content or which is needed to obtain another item.[/quote]To me the Matriach/Scuttering card seems much more unfair. We had no reason to believe those pets would conflict with each other, and the only way to remove the card from your deck involved a large financial loss. We can turn the skulls into substantial sums of money at the cost of a little Connected: Revolutionaries.
So the choice which faces an unspoiled player who’s just acquired a skull is not ‘put up with an unpleasant addition to your deck or suffer a hefty penalty’, but ‘keep an item you’ll be able to use later and deal with some nasty cards, or trade it in for a hefty profit’. To me, the former choice feels punishing; the latter does not. I’ll probably manage the cards through zailing and heists until I can trade five in, and then hold off getting another until the Nadir content’s released.
Fallen London used to be about stuffing your pockets with strange jars and bits of string because some day they might be useful; now we’re being encouraged to think differently. The game’s not saying we’re commiting an offence by looting ancient ruins for personal gain (Aten forbid!), just that some loot’s inherently dangerous and, y’know, it might be best to sell it on and come back for more when we actually need it.
edited by Flyte on 6/24/2013