Coming soon: a return to the Forgotten Quarter

I was in there until irrigo 74. I meant to stay until irrigo 77, but ironically I forgot to check the value before leaving. There’s at least one seven in there though so that ought to count for something. Honestly I gotta say, even with raising the irrigo that high, it’s not even remotely a fraction as menacing as the eyeless skull cards. [spoiler]I can confirm sebastian’s calculation of -5CP to all stats per one point of irrigo. Compare this to the skull cards which have been known to give me about 200 CP of stat damage a day on occasion. When you consider that you can only enter the cave once a week, I think the most threatening thing about the irrigo is that it makes you have to hold on to any spare skulls you might have for a week while you wait (since nothing is really more threatening than an eyeless skull).

I am going to have to grind stats now though. Not because of the minimal stat losses, but because the stat cap increase made everything harder.[/spoiler]
edited by NiteBrite on 7/6/2013

Nitebrite - That confirms my decision not to enter the cave until I have got the Ray Drenched Cinder by getting enough Skulls. I was slightly miffed to get to that point of the story and realise that I had NONE of the things needed to get one after I got to the Gate.

I guess I could have just sold lots of things but hadn’t got around to deciding what to part with. So now I just need to find 2 more skulls. [li]
edited by circe on 7/6/2013

[color=#009900]Those of you pointing out the irrigo penalties aren’t that high: design notes time! As with so many of these design issues, I may or may not have made the ‘right’ decision, but there’s quite a lot going on under the surface.[/color]
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[color=#009900]Herein SPOILERS![/color]
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[color=#009900]First of all, they’re a little more severe than you think, because the storylet which ejects you does some extra damage. But there are other considerations.[/color]
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[color=#009900]- The Forgotten Quarter in its new form is designed to cater for players across a very wide range of stats. You could get into the Nadir with Watchful as low as 60 - it would take a lot of persistence and luck, but it’s possible. Down in the 40-70 range, stat damage means a lot more. [/color]
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[color=#009900]- Anywhere that we don’t pad the sharp edges of the game, some players bash their heads on those sharp edges until they’re bloody, and guess who they blame? Even when we’ve put up a warning notice? I still get emails complaining about the penalties on the Mr Eaten storyline, although I could hardly have made the warnings clearer unless I went round and tattooed them on every participating player. I know I will already get emails from players demanding I reset their stats because they didn’t realise what would happen in the Nadir. (For the record my response to that is to send a regretful form reply if they’re polite, and ignore if they’re aggressive, but I don’t like making any player unhappy.)[/color]
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[color=#009900]To put it another, kinder way, FL is unusual in being so resolutely persistent, and we need to be careful about applying big long-term changes based on spur-of-the-moment decisions, because inevitably people click at haste and repent at leisure. It doesn’t mean we never do it: it’s just the kind of thing that gets discussed and playtested. There are nasty surprises out there, but the Nadir is unusual in that it allows you to pay out quite a lot of rope before you find out how severely you might get hung.[/color]
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[color=#009900]- The Nadir works best unspoiled. If I made the penalties more severe, there would be more people over the next two years saying ‘for God’s sake don’t spend more than x actions in there, you’ll suffer y effect’ and fewer people saying ‘ooh you’ve got a treat in store, but go carefully.’[/color]
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[color=#009900]- Compare the skulls, where every click is optional, and where you never build up cumulative effects. You find out what the penalty is the first time you draw it, and if you don’t like the effect, sell the skull when the next card comes up! It’s worth a bit, after all. I appreciate that people have been trained to play pack-rat: the skulls are an early prod in a new direction.[/color]
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[color=#009900]- And the biggest consideration. Broadly speaking, quality effects play two purposes, though those purposes often overlap: (i) they unlock or lock choices (whether that means changing a relationship to an NPC or getting 0.02% closer to an Overgoat); (ii) they provide a sense of substance to the fiction. The Nadir stat change is more (ii) than (i). it provides a rationale for the limit on return, and an indication of what might happen if you hung around. Pearl diving is a good analogy: the intention is to force you return to the surface, not choose between riches and potential dismemberment at every point. (I wanted to add options to make the card drawing more strategic, and I wanted to allow long-shot risks on later, more informed, visits to the Cave, but the FQ is already an enormous content release and we were just out of time. Maybe someday)[/color]

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[color=#009900]- And finally, as ever, I’ll be monitoring, and the mechanics may change.[/color]
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[color=rgb(0, 153, 0)]Thanks for your very enthusiastic response, folks. It’s always nice to see people being properly eeried.[/color]
[li][/li][li]
edited by Alexis on 7/6/2013

[li]
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[/li][li]I’d get that tattoo.[/li][li]
[/li]… if it was part of the seeking the name storyline.
edited by babelfishwars on 7/6/2013

I definitely enjoyed my extended preview…though it wasn’t as extended as the more bold players of the forum. I chickened out with just 24 Irrigo. XD

So…what cool **** did everyone get? I got:

A Ravenous Henchman (adds +1 Shadowy to the Devious Henchman) the Complaisant Frost Moth companion, Tears of the Bazaar, and upgraded a Journal of Infamy to a Uncanny Incunabulum. At the end I chose the Secular Missionary, who became a companion. She just as +4 Shadowy and +4 Persuasive so far, but apparently she’s still suffering from the effects of Irrigo and will get better later - it even hints that she will have the option to become a spouse!

Not sure if this is going to work as I have never used a spoiler tag before

Ravenous Henchman; Complaisant Frost Moth; Tears of the Bazaar; Uncanny Incunabulum; Irrigo Goggles; Revolutionary Firebrand

I got Irrigo Goggles (+6 Watchful -1 Persuasive), a few Tales of Terror, a couple Extraordinary Implications, Violet Amber (+3 Persuasive), Forgotten Spidersilk Slippers (+9 Shadowy -1 Persuasive), and the Complaisant Frost-Moth (+2 Watchful +2 Dangerous).

The only things I got which haven’t been mentioned yet were a couple of Searing Enigmas.

I didn’t get either the secular missionary or the firebrand revolutionary pet at the end of the journey. I wonder if there will be a chance to try again next time I visit the cave, or if the chance is missed forever. Not that I’d mind especially if that is the case as my character already has a spouse. It’s just an idle curiosity on my part.

Same here, actually- even if it’s something like paying fate in order to repeat that decision, I’d be a little curious about whether that would ever be an option.[li]

25 mourning candles instead of a unique item was totally worth it just to yell at those two dorks though

that is also very true[li]

Finally, a skull! Time for my final preparations, and then we can see what everyone is talking about!

Is there something completely wrong with me if I kind of find it peaceful down here?

I don’t think there’s something wrong with you, though personally I get the same feel from the place as I would from a hospital room filled terribly ill people.

Pro tip: when you’re forced to leave the Nadir, don’t try to be clever and hit perhaps not. Your pain will be doubled.

I think I most like my new suit and flighty friend. Very enjoyable all around though.

Strange-Shore Parabola Suit(Persuasive +8, Shadowy +5, Respectable +1)
Irrigo Goggles
Complaisant Frost Moth
Revolutionary Firebrand

The way the light beams shined down reminded me of Flute Street. I don’t know what it is about that, but I find it the most peaceful thing.
edited by Endy on 7/7/2013

Am I correct in assuming that Irrigo will dissipate all at once after a week? Or will it, as I most fear, slowly and painfully shrink away while robbing you of all you love?