Catching Angler Crabs...

Now just over 2,000. End game.

Current crab population: 1506

Down to around 500 now.

Down to 90

That was some wonderful crabbing for the past few days, but now it comes to an end.

Damn,I was hoping to see how hard the final crabs were. All gone when I checked in (hours ago,not just now)

[quote=Bluestocking]
Damn,I was hoping to see how hard the final crabs were. All gone when I checked in (hours ago,not just now)[/quote]
The Elusiveness capped out at 99. With the Logistic scaling, Elusiveness reached 95 with around 10,000 crabs left to go, so if you hunted any time after that point you saw them at very close to their peak difficulty.

The amount of Pursuit required actually peaked early due to a bug. It reached its maximum level with around 20,000 crabs left, whereas it should have hit that peak with around 12,000 remaining. This bug was fixed this morning, but you probably wouldn’t notice it unless you zubmerged.

It would be nice if the in game messages for these sorts of things were more prompt, if they are going to be such short term occurrences. I just got a message for the crabs being around today, only to find that it was apparently too late to do anything with that information.

I just caught my last one. Seems if you were in the process of heading to the spawning grounds when you logged off, the game saved a crab for you. :)

I caught the crab a little over 30 times.

Towards the end the amount of actions required increased a lot… might not be worth it if you need the actions to do other stuff.

By the way, technically no actual crabs were caught, right? You’re just collecting pairs of crab pincers and some other items.

[quote=fishandchips]I caught the crab a little over 30 times.

Towards the end the amount of actions required increased a lot… might not be worth it if you need the actions to do other stuff.

By the way, technically no actual crabs were caught, right? You’re just collecting pairs of crab pincers and some other items.[/quote]

Well, they were definitely killed and butchered, if that’s what you mean. I don’t imagine we tickled the back of their throats with a comically large feather to get to the contents of their stomach. And Failbetter has a general size limit for companions, with the only truly large one I know of being in the cavern roof. Angler crabs wouldn’t be small enough, and I doubt something like “Correspondence with An Angler Crab” would pop up.
edited by RoyalRaven on 11/20/2021

Since these crabs are gigantic monsters, it would be nice if we can salvage carapaces to build something like, say, discordant powered steamwork crab tank, as home deco or transportation.

I thought it was successful for what it was. A nice source for things that otherwise require luck, not bad payoffs in common materials and good flavor text.

One thing long-term is that it would be great if we could start just selling Osteology items. I’ve got literally thousands of Moonlit Scales and there’s nothing to do with them in the game. Similarly, I will never use the Withered Tentacles I’ve collected randomly.

Can’t you make fish broth with the tentacles? Maybe I’m remembering it wrong.

The Fish soup requires more Fins than Tentacles, which tends to be the opposite of my inventory.

But the Malacologist is in town for another day and a half!

That happened to me the first time. They were all fished out while I was asleep. This one went for about three days. Did you get a late popup, or just not play for a few days? There was also a story in the gazette, a little touch which I liked.

[quote=PSGarak]The Fish soup requires more Fins than Tentacles, which tends to be the opposite of my inventory.

But the Malacologist is in town for another day and a half![/quote]

I think you’re misunderstanding. I have hundreds/thousands of items which have collected in Osteology from various other actions/events that will never be used because assembling anything out of them is a waste of actions.

We need a way to sell bones beyond assembling something.

[quote=Toran] I have hundreds/thousands of items which have collected in Osteology from various other actions/events that will never be used because assembling anything out of them is a waste of actions.

We need a way to sell bones beyond assembling something.[/quote]

I couldn’t agree more. While I don’t have those numbers, my skeleton assembly efforts have been a complete car crash overall. Several adventurous recent efforts proved unsaleable – so many actions and items wasted. And no hint that what you’re doing is no good – it just encourages you to add more and more bits.

Not my favourite place or activity at all.

[quote=Jermaine Vendredi][quote=Toran] I have hundreds/thousands of items which have collected in Osteology from various other actions/events that will never be used because assembling anything out of them is a waste of actions.

We need a way to sell bones beyond assembling something.[/quote]

I couldn’t agree more. While I don’t have those numbers, my skeleton assembly efforts have been a complete car crash overall. Several adventurous recent efforts proved unsaleable – so many actions and items wasted. And no hint that what you’re doing is no good – it just encourages you to add more and more bits.

Not my favourite place or activity at all.[/quote]

I agree wholeheartedly.

[quote=Toran]I think you’re misunderstanding. I have hundreds/thousands of items which have collected in Osteology from various other actions/events that will never be used because assembling anything out of them is a waste of actions.

We need a way to sell bones beyond assembling something.[/quote]
I’ll agree with that point. Some bones have such low value, they’re not worth the action it takes to stick one on a skeleton. With sellable items you can substitute quantity for value, but a hundred low-value bones are just useless.

Being able to sell them would be the most straightforward solution. I would prefer alternative uses, but that obviously takes more work. I rather like how they handled fins, letting you combine a dozen low-value bones into a single high-value one. On the other hand, turning scorpion tails into pickles is just as slow as sticking them on skeletons, so I guess I’ll just keep dozens of them forever.