I haven’t read the whole thread yet, but I found this exceptional story really frustrating.
For starters, it’s blindingly obvious before the story ever begins that the Stags are a lot that are at best a cesspot of backslapping insufferable cretins, so the notion that either Trodgmey or his adopted daughter would go into this with some presumption of good will on their part is laughable, but it was terribly hard to do anything but. Secondly, she’s Trodgmey’s adopted daughter, and he didn’t adopt her because she was a blind idiot. She would have snuffed out the mess before he would have, not plodded along blindly, needing my help all the time. So the shackles that the story puts on the character are pretty frustrating. I realize that because of continuity constraints, I can’t very well end the story having burned down the Young Stags’ hideouts, ruined the political careers of a third of them, left a third of them with permanent but amusing scars on their faces, and dumped the final third unconscious into the hold of a tramp steamer bound for Polythreme, but that seemed a far more likely ending than the rather meandering one that it got.
The "chase scene" was also frustrating – I spent a fair bit of time doing various bits of mischief in the first part of the story, but was left with pretty poor chances to impede the chase. It also felt as though I got punished for not overturning the cauldron, and while I can’t expect the mechanics of an exceptional story to take into account the whole world of the Neath, given the amount of grinding I’ve done on the Shrine of the Deep Blue Heaven loop, Trodgmey has probably spent about as much time poking around the Forgotten Quarter as any other single location, but here he is bumping along because of some inane stat developed in the story wasn’t high enough.
All in all, though, I was excited for some extra content with the adopted daughter, whom I realize as a character produced by a fate-locked story can’t be expected to have a lot of content. Still, she remains a terribly underdeveloped character, and one I wish I had more of. Of course I trusted her to take care of the Patriarch on her own – I taught her everything I know, and she knew quite a bit before I met her. I would have thought the bit about the "gleam in her eye" meant that I was going to assist her in some other more subtle way, but instead I end up just watching? And then I dump her off on a constable because I’m off to investigate what happens to the Stags, but can’t find any more content than my daughter dropping by for tea, and there’s barely anything said?
No, this won’t do. I’m not in Fallen London to have to choose between being a hapless moron and a rampaging fool. As others, I loved the art for it, loved the potential for the story, and enjoyed much of the side content in the first half, but the whole second half was a matter of knowing exactly what was going to happen but given no decent options to do much or even learn much about it.
Meh.