Announcing Agents

Back of the napkin calculations:
Assuming no subscribtion, if you beeline for second plot capability (takes more than a week), buy all three agents, and run highest EpA plots after that, the whole thing pays for itself roughly in five weeks (total expenses around 800e including actions valued at 6e, assumed EpA per plot is 0.13)

Another calculation:
Assuming you play 700 actions per week (and sleep well), running two plots will generate ~180e. Pretty similar to Bone Zone Exhaustion. But much less than Ratket bonus. For low engagement players (20-40 actions per day) it’s pretty bad though, comparable to weekly gift from Balmoral, but requires much more brain cycles / attention.

2 Likes

I realized that you should be careful before spending Echoes to procure duplicate items for your Agents’ outfits.

E.g. I recently bought a second Leviathan-Leather Valise (75€ equivalent) to increase the Luckless Captain’s success chances from 90% to 100% on A Consignment without Contract.

However, I now realized that this only increases the Plot’s EpA from 0.095 to 0.1, which means that the purchase would pay for itself in 1500 Actions.

Unfortunately I’m unlikely to ever spend so many Actions with the Captain on this Plot, since I’m going to switch to other Plots with better EpA long before that.

I guess the lesson is: don’t pass the opportunity to get cheap duplicates during events or story progression.

2 Likes

Dunno. The difference in EpA between the plots is so small, so I’am considering going for a diversity of assets rather than pure EpA. 0.03 does not matter that much when your base grind is around 6, and card options are even better.

2 Likes

I’ll confess to finding it somewhat amusing that a new game feature designed (I posit) in part to address our over-abundance of unused items is simply driving us to now acquire duplicates of said items, such that our originals may remain unused and on stand-by for the occasional need. Perhaps the real design goal was to reinvigorate every festival and activity such that we are now motivated to fully engage them multiple times?

4 Likes

Well, I think I’ll just bail with acquiring second (or even third and fourth?!) copies of non-Fate BiS items. It’s a ridiculous and quite boring endevour with incredibly minuscule gains. I don’t want to ever grind for some minion getting maybe 5-10 more Dangerous to give me 0.005 more EpA, there’s too many good stories to play through…

2 Likes

Is that necessary? I strip two agents naked before sending the third agent on his/her way for the voyage.

2 Likes

Maybe not strictly necessary, but it’s also a matter of how many clicks are you willing to do to receive the rewards from agent plots. And what you describe it’s a lot of clicks. With some server lags, this outfit changing operation might take up to 5-10 min, which IMO is ridiculous.

Maybe it’s just that I’ve been playing this game for over a decade, but I have so many redundant weaker items that I would never have any call to equip myself that I am not particularly feeling the need to acquire duplicates of anything. Like, the Midnight Matriarch of the Menagerie of Roses gives an excellent 12 Watchful, but with an Ubergoat on hand, I would feel perfectly safe assigning it to an agent permanently. I have literally hundreds of equipment items that fall into this category.

10 Likes

Indeed! But try to cancel their task and see more! :slight_smile:

While 0.13 is 30% bigger than 0.1, I strongly doubt the role of this new addition is to help with the purchase of end-game items. It’s not just an old thing with bigger items and I appreciate the effort FBG poured into it. Especially this can branch out in multiple directions depending on our feedback.
A saint with itchy fingers? Maybe a new agent will help scratch that. While the zee is dangerous and piracy isn’t for an agent, I am certain I wasn’t the only one that wanted some kind of different missions. Bored to click with alts for second chances? Maybe an agent will be of use. You get the gist.

It’s a very cool new mechanics where, as hwoosh mentioned, decades old neat items fit somewhere again! I ADORE my new companions! :heartfl:

6 Likes

I also have lots of unused items for main stats, but I have few spares for advanced skills like Zeefaring so I had to do some shopping.

If I were crazy, I would also consider buying a second Übergoat for the Watchful check on the Naval Intelligence Plot, since a spare +10 Companion isn’t sufficient to reach 100% success…

1 Like

What happens if an agent fails the mission?

I sent the girl for the fourth one, I did my best to equip her, in the end the success rate was 70%. Luckily she was successful.

Looks like the Zeefaring skill will be more in demand now, with the introduction of Agents.

1 Like

A failure only reduces the payout by ~50%

4 Likes

I mentioned what happens in the other thread (my captain failed the first short outing for inadequate equipment) – you lose the venture. No cost, and of course you would have played anyway, so no loss of moves.

1 Like

I’ve reconsidered my previous assessment of the Consignment Plot. On average, it gives one Strong-Backed Labour per Plot plus 5.5€ in other goods.

If I compare this to the payout of the other Plots I could be running instead, I’m basically paying an opportunity cost of 4-6€ per SBL, which is competitive with hiring SBLs in the Clay Quarters.

I guess that I might run Consignments as long as I have a steady need for SBLs to fuel palaeontological digs in Ealing.

I don’t really have a use for any of the other payouts, so for my second Plot I’ll just run whatever gives the highest EpA. I’m currently leaning into Zailors, Astray because the Puzzling Map payout can be boosted at the Rat Market, either by upconverting to Salt-Steppe Atlases to buy Crackling Devices, or by combining the Maps into Chimerical Archives.

The devil works hard but FL wiki editors have him beat

5 Likes

I can now have two agents working at the same time… but it was quite expensive to enable this.

I have used up these:
1x Searing Enigma
1x Puzzling Map
1x Queen Mate
1x Favour in High Places
1x Comprehensive Bribe
1x Rookery Password
1x Blackmail Material
1x Presbyterate Passphrase
1x Cellar of Wine
1x Bottle of Fourth City Airag: Year of the Tortoise
1x Cave-Aged Code of Honour
1x Vital Intelligence

These, in addition to the resources spent on recruiting those agents. They better haul back some nice stuff from the zee!


I don’t have Chimerical Archive, I didn’t go that far at Moulin.

3 Likes

I would be curious about some calculation in how many actions we’ll see the returns from that one additional Plot slot : D

1 Like

300 e / 0.135 = 2223 actions only the pure echo value.

2 Likes

Right, so that’s the second best EPA, for people who don’t have the third plot slot. But if you’re an Exceptional Friend, it’s worse, with third best EPA being 0.120 according to wiki.

300 / 0.120 = 2500 Actions

That’s about 3-4 weeks of playing, not great, not horrible.

Every time I see the name of this update, I get Dylan’s Desolation Row in my head.