A Londoner of your stature has interests all over town. Fingers in every pie. Ears in every alley, eyes on every corner. But you can hardly be expected to manage it all yourself.
Introducing Agents, a brand new, permanant Fallen London feature for the 15th birthday year!
Agents are capable retainers who will gladly take care of business on your behalf. Engage agents of different types, with their own skills. Equip them with items from your inventory – all those things you have lying around which could surely be put to better use! – and send them out on Plots.
Plots take place in parallel to your everyday play: as you spend actions on other things, the chosen plot advances. Once a plot concludes, you’ll receive a report and any material rewards from your agent. With a bit of oversight, they’ll be steady little earners.
Engage the Luckless Zailor, Clay Breaker and Wily Bathyphile in the first round of Plots, each of which has a nautical theme. Future Agents and Plots will concern themselves with other matters.
You’ll need to have achieved tier-two Person of Some Importance status to access Agents when they arrive on Tuesday the 6th of May (Whitsun follows on the 8th). We hope you enjoy!
Will we be able to manage and take their items away at any time? Or should we consider them properly gone from our inventory, without some specific action to retrieve them from the agent?
I absolutely love this idea. I already had a head-canon that by endgame your huge bestiary of companions is helping you when they’re not equipped just offscreen. Now it’s kind of real! It would be neat if someday your Spouse could act as kind of a controller for your agents. But that’s getting greedy
Wonder if it’s item creep. There’s so many items and most of the time very little reason to use anything but best-in-slot ones, so most items aren’t too useful most of the time; what’s worse, items that used to be good rewards a few years ago are kind of outclassed now, so there’s a whole bunch of storylines that give a reward that’s supposed to be really cool, but instead just goes in the pile of unused stuff. If these agents and their equipment are a way to occupy entire sets of items at a time for some benefit, then suddenly all of those extra items become useful again.
Intriguing. I have not participated in the beta, so I have no idea how it actually plays. Generally, inventory manipulations become boring and annoying pretty fast, but maybe you don’t need to re-dress Agents too often.