Announcing Agents

A Londoner of your stature has interests all over town. Fingers in every pie. Ears in every alley, eyes on every corner. But you can hardly be expected to manage it all yourself.

Introducing Agents, a brand new, permanant Fallen London feature for the 15th birthday year!

Agents are capable retainers who will gladly take care of business on your behalf. Engage agents of different types, with their own skills. Equip them with items from your inventory – all those things you have lying around which could surely be put to better use! – and send them out on Plots.

Plots take place in parallel to your everyday play: as you spend actions on other things, the chosen plot advances. Once a plot concludes, you’ll receive a report and any material rewards from your agent. With a bit of oversight, they’ll be steady little earners.

Engage the Luckless Zailor, Clay Breaker and Wily Bathyphile in the first round of Plots, each of which has a nautical theme. Future Agents and Plots will concern themselves with other matters.

You’ll need to have achieved tier-two Person of Some Importance status to access Agents when they arrive on Tuesday the 6th of May (Whitsun follows on the 8th). We hope you enjoy!

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Oh that looks positively charming! More value per action, some use out of items that’ve been gathering dust for years!

Silly question maybe, but do they level up in any capacity?

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Wow, now this is something I wasn’t expecting! :eyesfl: Sounds amaaaazing!

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They don’t level up as such, their strengths rely on equipment… at least for now!

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Heck yeah I get a crew! Now in addition to being a criminal, I can now be a criminal mastermind!

Can we name them?

Also was this [redacted]? They seem like the sort of folks to get themselves [redacted] from the public record.

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Yup this was [REDACTED]!

I look forward to seeing what people think :)

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Can I betray them? Or just play pranks on them?

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I think thats kinda breakthrough, at least in mechanics.

Not exactly what I want, when say about “more being a manager” in survey, but I like the direction of your ideas))

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Will we be able to manage and take their items away at any time? Or should we consider them properly gone from our inventory, without some specific action to retrieve them from the agent?

In my mind, I won’t call them Agents… they’ll be Minions, of course. :grin:

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This sounds really cool. Looking forward to seeing it!

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I had a lot of fun betaing [redacted]! Looking forward to the full release

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I’m curious what the “long-term issue” that this is meant to address is. (Mentioned in the original teaser:)

[Redacted] is a response to the game’s long term issues with [redacted].

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Also, that same teaser was titled “Launch [redacted] and [redacted]”. If Agents are one [redacted], what is the second? :thinking:

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I absolutely love this idea. I already had a head-canon that by endgame your huge bestiary of companions is helping you when they’re not equipped just offscreen. Now it’s kind of real! It would be neat if someday your Spouse could act as kind of a controller for your agents. But that’s getting greedy :slight_smile:

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Wonder if it’s item creep. There’s so many items and most of the time very little reason to use anything but best-in-slot ones, so most items aren’t too useful most of the time; what’s worse, items that used to be good rewards a few years ago are kind of outclassed now, so there’s a whole bunch of storylines that give a reward that’s supposed to be really cool, but instead just goes in the pile of unused stuff. If these agents and their equipment are a way to occupy entire sets of items at a time for some benefit, then suddenly all of those extra items become useful again.

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Equiping them with a Starvling Cat would count as a prank wouldn’t it?

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Intriguing. I have not participated in the beta, so I have no idea how it actually plays. Generally, inventory manipulations become boring and annoying pretty fast, but maybe you don’t need to re-dress Agents too often.

“You’ll need to have achieved tier-two Person of Some Importance status”

//whimpers quietly

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I wonder if it has anything to do with Whitsun…