Announcements

[color=#009900]The July 23rd content update is now live. It includes a couple of experimental but meaty balance changes to make the game more forgiving. As ever, this is an ongoing process![/color]

http://sunlessseagame.com/sunless-sea-content-updates

[quote=Alexis Kennedy][color=#009900]The July 23rd content update is now live. It includes a couple of experimental but meaty balance changes to make the game more forgiving. As ever, this is an ongoing process![/color]

http://sunlessseagame.com/sunless-sea-content-updates[/quote]

Wow. FBG perfects in-game time travel!

[color=#009900]An upcoming patch! A couple of very sweet tweaks in here, as well as fixes. It’ll be with you by tomorrow morning UK time.[/color]
[color=#009900]
[/color]
[color=#009900]http://sunlessseagame.com/patch-v0-4-2-1355-patch-notes[/color]

[color=#0000ff]26th June: ‘A lone rat in an apron polishes the counter. “Ships? Ships is out the back. You wanna croissant?”‘[/color]
edited by Alexis on 6/26/2014

[color=#009900]We are now live on Steam here damn it no I mean here .[/color]
[color=#009900]
[/color]
[color=#009900]Please ring up your mum and tell her to buy a copy.[/color]
[color=#009900]
[/color]
[color=#009900]If your mum is unavailable, please dial a number at random and ask the stranger who answers if they would please buy a copy.[1][/color]
[color=#009900]
[/color]
[color=#009900]If their reaction is not enthusiastic, please refer them to me. [2][/color]
[color=#009900]
[/color]
[color=#009900][1] Note: please do not actually do this[/color]
[color=#009900][2] or this[/color]

[color=#009900]Teeny bit of Saturday morning content for you, plus some bug fixes, if you hit the New Stories button.[/color]

[color=#009900]Hello all! If you hit the Get New Stories button, you’ll get a nice helping of new stuff. Highlights: [/color]
[color=#009900]
[/color]

  • [color=rgb(0, 153, 0)]The First Curator of Venderbight will entertain visitors. [This is a substantial scavenger hunt with rewards.] [/color][/li][li][color=rgb(0, 153, 0)]Eyeless Skulls may now be equipped as Mascots. [/color][/li][li][color=rgb(0, 153, 0)]Once again, the Brass Embassy will pay better for souls for the open market [/color][/li][li][color=rgb(0, 153, 0)]New events in some ports. [/color][/li][li][color=rgb(0, 153, 0)]Choosing not to get a Tattoo now reduces Terror to zero [/color][/li][li][color=rgb(0, 153, 0)]You may now visit the Uttershroom. [/color][/li][li][color=rgb(0, 153, 0)]Secure Storage for your hold is now available at the Iron & Misery Company. [/color][/li][li][color=rgb(0, 153, 0)]Clay Men may be transported from Polythreme.[/color]

[color=#009900]
[/color]
[color=#009900]Sorry I didn’t get a content update out to you last week - we like to aim for weekly, but we were still scrambling to catch up after the launch. Things are neeearly back to normal now. [/color]
[color=#009900]
[/color]
[color=#009900]In other news: [/color]
[color=#009900]
[/color]
[color=#009900]- We’re still on target for the Emerald release next week. The headline feature on this is map-shuffling - you’ll also see new islands, new sound effects, and a great many bug fixes and chunks of implemented feedback. [/color]
[color=#009900]
[/color]
[color=#009900]- Combat is the least successful part of the game right now - we know that. Some people are fine with it; some people think it needs tweaking; some people hate it. We always knew it needed work, but we think, now, we’re going to spend a big chunk of August focusing specially on combat experience, balance, and beastie pathfinding. This will be a separate release - so it will delay subsequent releases, and push the final release date of the game out by 3-4 weeks. This isn’t ideal for us, but we want to do this right, and we want you to know we are listening carefully to feedback. [/color]
[color=#009900]
[/color]
[color=#009900]Thank you all again for your support, attention, enthusiasm and general tastiness. We are really enjoying sharing this world with you.[/color]

[color=#009900]Here’s what you can expect from EMERALD, which will drop very soon:[/color]

[color=#C2B280]This is now live on Steam. We’ve sent the build to Humble Bundle, too: they’re on Pacific time, so it should be available there later this evening.

We’ve tested this one pretty carefully, but early access etc etc – please report any explosions that aren’t consonant with the narrative to sunlesssea@failbettergames.com. And as ever, thanks for being smart, thoughtful, supportive, and generally awesome.[/color]

[color=#009900]Green sky at night, hunter’s delight[/color]
[color=#009900]
[/color]
[color=#009900]Content and upcoming update
[/color]
[color=#009900]
[/color]
[color=#009900]Black sky in the morning, hunter’s warning[/color]
[color=#009900]
[/color]
[color=#009900]Navigational chart of the Known Unterzee[/color]

[color=#009900]Red sky at midnight, Dawn Machine bright[/color]
[color=#009900]
[/color]
[color=#009900]You’re following Paul’s tumblr, aren’t you?[/color]
[color=#009900]
[/color]