For those of you not following the increasingly massive "Seeking Mr. Eaten’s Name" thread, Alexis recently posted this interesting article about the challenge of endings in a game like Fallen London. The relevant information if you don’t have time to read that is that FL has two approaches to endings. The first is the destinies, which hint at endings in the far flung future. The second is Seeking Mr. Eaten’s Name, which the article seems to indicate brings your story to a rather definitive conclusion.
This has gotten me thinking about the ambitions. These are long running story lines that you start in your early days in London and stretch out until now (as none of them have actually ended yet). At least two of them (Nemesis, Light Fingers) explicitly state that they are your reason for coming to The Neath in the first place. While a variety of other story lines begin and end, your ambition is something of a driving force, pulling you through the various parts of London on your mad quest for revenge/wealth/whatever. If Fallen London can be said to have a single, core story line your ambition is it. And in that context, what does it mean when that story ends?
At this point, I know the notes at the end of the last Nemesis and Bag a Legend updates indicated that the next update would conclude the stories. Light Fingers and Heart’s Desire are, presumably, either at similar points or 1 update away. So one way or another an ending is nigh. In his article, Alexis talks about endings becoming middles for other endings or everything that comes after turning into an extended epilogue. So what happens when people start completing their ambitions? I’ll admit, the one thing that’s likely to make me pause Seeking before I hit Winking Isle is wanting to complete my ambition.
I do feel like I ran into a bit of this before when I first hit the content boundary for my ambition. After I…
…murdered Scathewick…
…I had a sense of closure to that particular story and spent some time a bit adrift. Fallen London really did become a sort of epilogue to those events. It’s the point where my character settled down and got married. I began poking around some of the other story lines that I’d avoided. Without a clear goal, the thirst for knowledge became the driving force of my actions. There was this weird transitional period where Fallen London had gone from being about something specific, to being a broader, less directed experience. Then an ambition update came and I realized there was yet more work to be done.
I don’t think ambition conclusions are going to result in a mass exodus from the game. But in the context of this article about the challenge of ending a story when you can’t really end the story it will be interesting to see what happens when the major, core FL stories start to conclude.
EDIT: Probably worth noting, in case someone from Failbetter is reading this and thinking "oh god, we can never conclude the ambitions," that the point of closure and adriftness is also the point where I started exploring the fate locked content. Until that point I’d been more focused on pursuing this core narrative and wasn’t as interested in the other branching paths.
edited by An Individual on 6/18/2016