Agents: Shipping and Salvage

The Ambitious Barrister shakes your hand. “Congratulations, on your new venture. You’re now a shipping magnate. Go… ruin the economy of some hapless island. Enjoy.”

Congratulations indeed! From today, you can engage your first agents in Fallen London: a cadre of capable retainers who will gladly take care of business for you. This is a new feature for Fallen London’s 15th year!

Equip your agent and assign them to a plot, then continue about your personal business. When you’ve spent sufficient actions, they’ll return of their own accord with reports and rewards!

Engage the Luckless Zailor, Clay Breaker or Wily Bathyphile in the first round of Plots, each of which has a nautical theme. Later Agents and Plots will concern other matters. Once you’ve unlocked Agents, you can run a single Plot at a time, and unlock the ability to run a second through gameplay. Exceptional Friends can run a further Plot, provided they have enough Agents to assign.

Players who have attained ‘A Person of Some Importance’ tier-two status can play the storylet ‘A Zailor Down on his Luck’ in The Blind Helmsman to get started.

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It’s (a)live! Looking forward to exploring how that works.

Edit: I wonder if everyone has the same name choices, or if they are random.

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I take it there are the same for all of us.

I love this new mechanics! And I would have like myself even more if I banked more than 12 AP for this.

Hereafter Line, Chandler's Peak Shipping & Salvage Co., Barlow, van Doorn, & Smith, Violant Voyagers, Unterzee Trading Company and 'Royal' 'Oceanic' 'Society'.

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Yeah, got the same name options. Well, it makes sense. I wonder if we’ll be able to rename it depending on stuff achieved.

And you’re still better off than me, I had 2 AP banked.

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Ah, shipping business. Does it mean eventually I’d be able build a fleet of ships? Or zubmarines?

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I will be disappointed if piracy and smuggling aren’t involved.

I’m still busy trying to get the Hellworm Milk for Whitsun. 33 milking results, but I suspect some results are less common than others… not pure RNG. :upside_down_face:

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Neeee, the captain came with his ship and I doubt the Master will bend some rules for this new magnate.

I think that would be too much.

Spoiler

There already is a smuggling option.

A Consignment without Contract
A hold full of don’t-ask, bound for a destination you’re being paid to forget.

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Is it intentional that one can take off items in places where outfits are locked by equipping them to an agent?

What did everyone pick for their shipping company’s name?

‘Royal’ ‘Oceanic’ ‘Society’ was extremely tempting (whoever wrote that little option, congratulations, I had a good laugh at it!), but I eventually went with Violant Voyagers, because it sounds so out-of-place and bizarrely ominous. It fits my RP better.

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I like interface, pop-ups and that it overall works as intended. Will be really nice to have countdown somewhere in the main screen.

On how much is it useful and interesting as long term mechanic… probably too early to judge.

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No, each milking result has the same chance as the others.

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Perhaps surprisingly, you can’t loan out your Spouse to your Agent.

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You can’t loan your Ship to your Agent, but you can ship your Agent with one of your Companions. I think Sister Lydia is having a great time right now.

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I went with Violant Voyagers too, has a nice ring to it.

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Ran into a little bug when I echo’d something to my profile:
(Warning, my profile has Fate spoilers!)

I’m playing on PC, but it seems to have duplicated the text under a “Mobile” header

In retrospect maybe I shouldn’t have picked the longest Plot first. It’ll be another two candles before I can find out what happens!

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For the life of me, I cannot seem to be able to change my Agents’ equipment while accessing Fallen London from my phone.

Is it an actual issue or just me being dumb?

Edit: Just saw it’s a known issue.

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Like many more it happens! I’m glad many players went on to rescue stranded zailors first though!
EDIT: If it helps, it has a higher EEPA (extra echoes per action) than the first. :slight_smile:

Of the three ventures, only two were realistic choices, the first and last. The vessel recovery shows the agent’s salvage skill as woeful, so it would be a wasted opportunity. The first venture produces 10 Salvage, so I imagine the vessel recovery will become feasible in due course.

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