I’m a relatively new player, but I’ve seen some success, completing the Zubmariner ambition and going East to meet Salt. As for advice…[li]
Terror: Watch the terror meter, and manage it carefully. Lights use fuel, so don’t have them on all the time. However, if you’re careful you can get that effect by switching them on and off again at the Terror meter ticks. Going near coastlines or islands helps with this, as the terror meter will actually decrease if you have 2 terror nullifying effects working at once (being near a coastline, having the lights on, being near a buoy) which doubles the length of the terror tick, making this strategy easier to manage. Notes this doesn’t work while in a fog bank or underwater, as those both counteract one of the effects listed above. Also, if you’re near the bottom right corner of the map and your terror is getting too high, you can spend one supply and one fuel at Kingeater’s Castle to remove 25 terror.
Mt. Nomad: Run away. Most notably, run away at full speed, with your lights off, in something other than the starting ship. Also, high veils helps. The usual upgrade from that one only costs a few thousand echoes and has 200 hull rather than 75. If you’re having trouble finding the money, go for the Principles of Coral or Last Curator quests, both hand out sizable rewards.
Fuel and Supplies: It’s important to balance fuel and supplies at the start of a journey. You don’t use both at the same rate. Fuel is dependent on engine power and fuel efficiency, supplies are dependent on crew. Both are time based, so in effect they’re also both dependent on the speed of your ship. Fuel usually goes more quickly than supplies, 25/15 is the mix I usually shoot for in the starting ship. Clay men from the shop in Polythreme (the equipment, not the cargo) also help increase engine power and speed, and reduce supply use as they reduce crew capacity and needs. Fuel will go a bit faster with them on board, though. Also important is not setting out with no echoes. Echoes are useful during journeys mainly for resupply. Although that is more expensive than in London in most areas, it is often essential. Cheap places to resupply include Mount Palmerston (fuel and supplies), the Iron Republic (fuel), Port Carnelian (supplies), Aestival (supplies), and possibly Irem, although I forget what the prices there are like. Basically, save your echoes, include a map border in your route, and don’t be afraid to dump a couple hundred echoes resupplying if you need to.
Unfortunately, ships can never be passed on. Heirlooms, however, can, as can echoes, a whole bunch of them if you have a Scion (to get one of these, just keep going out with your sweetheart in London) and pick both money gaining legacies, which total to 100% of your captain’s money rather than multiplying to 75%. If you do manage to accumulate vast wealth, it can definitely be passed onto your next captain. Unless you go East (I mean completing the alternate ambition, not just sailing off the map border. That can actually be an effective strategy to jump you to Irem, Kingeater’s Castle, or Hideaway), in that case you’ll lose everything. Have fun, hope this helps.[/li][li]
edited by The Lord Breakfast on 2/4/2017