[quote=Tesuji]I find this all rather perplexing.
Giving capped players even less of a reason to play seems like an odd thing to spend time on, and turning opportunity cards whose only purpose is to raise quirks into more of a crapshoot seems even more strange.
I’m curious as to the purpose behind these changes, from a game design point of view. (From a player’s point of view, I’m just very disappointed.)[/quote]
Agreed. Without new content to play with, opportunity cards are the main draw to keep me logging in. Now that I no longer have any hope of raising my Subtle or Magnanimous, an even higher percentage of the opportunity cards are worthless to me, and there’s even less to do. For an extra kick in the teeth, I was dismayed to find that the cards I thought were new are just the old “Learn from…” cards with new names and text. In a matter of seconds I went from “Ooh, new card!” to “Wait…I lost connections to Hell, gained nightmares, and all I got was an Appalling Secret?!”
edit: This was before they added in the “This will raise your ______” text on those cards, of course. And I count myself lucky it was Hell - at least that’s easy to replace.
edited by hwango on 12/1/2012