Just finished the story myself and could describe the experience as…understatedly pleasant. I thought the writing was wonderfully evocative of how a wedding, royal or not, is such a whirlwind of trivialities, personalities and piling up motivations, almost without addressing the actual couple at all. At least this has been the case at the many weddings I’ve been a part of on the Surface. While I do not particularly hold either the Captivating Princess or Feducci in high regard as people, I feel they do rather compliment each other rather well and could definitely see why a genuine attraction could occur between them…in addition to the mutual ulterior motives behind such a match. I therefore didn’t really see much reason to disrupt the proceedings, even while learning more and more from each of the other characters present.
Which brings me to the mechanics of how the ending manifests. Thankfully, upon reading this thread, I discovered that there was previously no indication of whether anything you did would affect the outcome, whereas now they are all clearly labelled…though I found there was no such warning on letting the Veteran Privy Counsellor interrupt the ceremony. A mistake, or is he really just that ineffectual? I wouldn’t know as I quieted him down, but it certainly wouldn’t surprise me. But I digress. Without the labels, I probably would have been just as irritated as many who came before me and were locked onto one single path without realising. Part of what makes narrative gameplay with consequences effective is that you can tell what choices have consequences and therefore decide your choices accordingly. In this instance, with the labels added, I found it actually really evoked a real wedding experience: how much do you allow drama to occur/how much ‘honesty’ do you give to the bride or groom vs how much do you step back and focus on helping the wedding itself? To take an example from one of my surface weddings, you know telling the bride that you just overheard her father talking about the guns he keeps in his home, when he’s been telling her he doesn’t have any due to her being afraid of being in said home if there are any, could ruin the wedding with the drama and fallout between them. But you sort of want to tell her anyway. Maybe because you feel morally obligated to. More likely because you really want to see what happens when that lie is revealed and what her reaction will be. Approaching Feducci or the Princess and thinking you’ll tell them about the Veteran Privy Counsellor’s desperate affections for a laugh all of the sudden makes you stop and think when you’re reminded that yes, saying such things right before the ceremony can actually badly effect it.
This was how I understood the mechanics of this wedding to work. Allowing disruption to happen will help us learn more of that juicy ‘lore’ and satisfy our need for something ‘big’ to go down, but at the cost of ruining the wedding. And as I understand it, pursuing said options really don’t give you much more satisfaction in either regard than if you simply helped it along. I got Feducci’s motivations from his best man and others beforehand, and thus didn’t need to confront him with it. It quietly answered a few of my suspicions. The Captivating Princess’ motivations didn’t really surprise me in the least, though I feel like she perhaps slightly surprised herself with how much she’d fallen for Feducci. While neither of them would be reasons I’d personally pursue a relationship, I couldn’t honestly fault them for it and thought yes, they do in fact compliment each other rather well. And then during the ceremony, by helping it along, specifically by hushing Virginia, I actually was shown something I hadn’t picked up on before regarding her motivations in this affair. I felt kind of silly for not considering it myself beforehand.
The reception and aftermath were fun to witness in light of said choices and there was not much left over from this endeavour save for a constantly available option of some romantic notions. So in terms of gameplay, nothing very special is changed or given as part of this story. Lore wise, a couple of things are revealed, but that you could almost infer from other sources. Really, the meat of it is just the experience of being part of the wedding, the scenery and preparations and the palace and characters in the situation the writing evokes, and your personal feelings on wanting the wedding to succeed or not. Which is pretty much how it was set up to begin with, in my opinion.
Consequential summary for Failbetter, since I know you like your consequences: Little feeling of wider consequence as it’s either they get married or they don’t, for whatever reason, and nothing much seems to happen as a result. Great feeling of personal consequence within the story, as in choosing what to pursue when knowing the risk to the whole ceremony. Perhaps slightly dimmed if you’ve set out to ruin it from the beginning, unlike me.