[quote=Anne Auclair][quote=Jeremy Saklad]I keep five Mirrorcatch Boxes around, and my standard voyage hits every single locale in the game (excluding Wisdom, the Salt-Lions, and Avid Horizon). As such, I accrue 20-35 points of Yearning, Burning every single trip. Having to rest at my Lodgings seven freaking times per trip, at minimum, is incredibly tedious.
Since the Zeeside Mansion requires you to have Terror to rest at it, I have to rest, undock, switch officers to raise Terror, dock, rest, and repeat 6-17 more times.
edited by Saklad5 on 6/9/2016[/quote]
My latest captain had three, then four mirror catch boxes that she filled with Aestival sunlight whenever she sailed into the distant East. This was very profitable while it lasted, but I lost track of the Yearning Burning score, suffered some wounds, and realized she was in danger of dying if she opened one. So the boxes went over the side, an over one thousand Echo loss, and my captain moved onto less dangerous forms of commerce. Then when the sun’s influence weighed less heavily on her, she purchased a single mirror catch box for very irregular smuggling at London or the Isle of Cats (before the Isle of Cat’s unreliability was a deal breaker, but now as the smuggling is only semi-regular and involves just one box and there’s no searches, its the far better option).
I think you’re trying to have your cake and eat it to. Sunlight smuggling is extremely lucrative, but this is balanced out by the cost of growing attraction/addiction that can lead your captain to effectively commit suicide (rather karmically so, as you are smuggling an extremely dangerous drug for the Neath’s criminals). If your captain can no longer do large scale sunlight smuggling, then rather then do a lot of gamey little things to increase terror in order to decrease Yearning Burning, you should instead scale back your smuggling, depart from your standard voyage, and use the capital you earned to get into other forms of commerce. One of the more under appreciated features of the game is how it forces you to move on from things through a change in locals and conditions.[/quote]
I suppose you’re right. I just like the way sunlight smuggling forces you to deal with a variety of challenges. A single run with my five boxes involves five difficult Veils challenges, two different Aft compartments, a constant risk of the boxes being opened, and an occasional sixth Veils challenge that gets increasingly punishing over time with practically no way to reverse the increase. It’s a bit more complicated than shipping Sphinxstone and Darkdrop Coffee, no?
[li]
Besides, look at the development history of this system. To my understanding the “Yearning, Burning” quality was only added because many people were filling their holds with Mirrorcatch Boxes without any corresponding increase in risk. To my mind, it seems like the intent of Failbetter was to limit the scale of smuggling rather than the repeatability of it. My little mod doesn’t conflict with that.
edited by Saklad5 on 6/13/2016