What're your favorite and least favorite parts of Fallen London?

Title intentionally vague as to what a “part” is.
Tell me about the story you never forget, the carousel you never want to run again, the line that makes you smile every time it comes up, the area you never want to go back to because you think its writing or gameplay suck, the Exceptional Story you wish you could forget so you could play through it all over again, that one stupid part that made you go “Huh?” or “Wait, what?”, the most fun thing you’ve had your character do.
No grievance too petty, no praise too minor. Tell it all!

I’ll start: Port Cecil was one of the most unpleasantly confusing and bizarre places I’ve been in the game, and I don’t think it was intentional; despite Godfall being a horrible place, I adored it. Now I elaborate.
What bothered me about Port Cecil is that there’s not really any explanation of what its deal is, what the place looks like, what things my character is seeing - actions are described, but the people and space mostly aren’t. I’m almost offended by how little was described about lamp-cats - how do they act? Cats are very significant in the Neath, what is my character observing about lamp-cats? Do they carry themselves with the countenance of a tiger, a panther, a palace-cat, a roguish tomcat, or a terminally orange tabby? Why is my character so… nonplussed by lamp-cats, and by people who have coral growing on them? Why am I not given the option to investigate Port Cecil and what its deal is? My character acts familiar with it, like he’s been there before or read extensively on it and already knows the score, but I-the-player don’t and that bugs me a lot.
Godfall, though - I love that place. The prose is incredible, it does a great job of conveying the discomfort of the situation and the environment, everything is well-described, it fits its advanced skillchecks in very well( as opposed to some areas where they probably could’ve been standard checks, like a k.t. check that could probably have been a watchful check), and its item rewards are things that aren’t easily acquired elsewhere so I managed to come out feeling like I’d actually benefited from the trip since I was low on or actively in need of what it offered. I love Godfall from a writing and mechanical perspective, and wish F.L. had even more like it.

I think it sucks that a lot of my items are essentially “Bazaar fodder”. I love throwing out the Struggling Artist when he tries to mooch off me, and the line about the sweet roll bouncing off his bald spot makes me smile every time.
I think it’s really weird that declaring yourself Closest To a faction makes it harder to raise rep with them since the Counting the Days action you unlock on their Card doesn’t give a Favour. I appreciate having the Grizzled Veteran to give me hints on where to go from where I am, especially since I’m back from a very long break.

I think Agents are incredible for the game on a conceptual level - they provide a greater sense of power for Persons of Some Importance and help it feel like an accomplishment, they give the player a reason to hold on to their second-best items or get duplicates of their best, and the multi-stat nature of plots gives two-stat items a use in a way that I think is much more elegant than locking player outfits! At the same time, I hate having to check the wiki for every Plot’s actual stat requirements because the preparations screen ROUNDS the success chance for inexplicable reasons, and I find almost all Plots I have access to pay me in items that - while they may be lucrative to sell - are of absolutely no actual use to me whatsoever, to the point that I have resorted to using Plots as a roleplay mechanism because they bring me so little actual gameplay benefit.

I have more to say, but this post is already quite long and I’m interested in seeing what other people here have to say! I want to know what parts - mechanics, stories, single bits of text, particular carousels - people do and don’t like, and why.

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I dislike engaging with the Bone Market (it’s both complicated, kind of samey and relies on conning people, which I’m not too fond of), but conversely, I really like the library projects in Jericho’s Lochs (they just have some really fun book descriptions). I wish they’d done more with that.

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Evo locations on the brain I see. I also barely understand Port Cecil lol but I barely understand many places.

Also for some reason I never put it together that Agents are a great justification for duplicate items but you’re so right.

As for me, would it be cliché to say I hate knifegate? Because I hate knifegate. I completely understand it from a narrative perspective and don’t think it should be removed or anything (plus, it was made easier a year or two ago) I just personally have leftover beef with it despite having finished Nemesis almost 2 years ago now.

Also Iremi destinies, also purely mechanically. Love the prose, love the stories, they were just impossible to navigate without the wiki and extremely rng-reliant.

The Discordance is so opaque I’ve been sitting at lvl 3 since 2024.

As for my favorite thing… again with mechanics, the Journal and the fact that it has infinite capacity. Beyond that I really couldn’t pick just one, there are so many reasons I love this game. I love the sardonic humor, I love The Horrors, I love the Fidgeting Writer storyline, I love how customizable your character’s politics are, I love that the evil capitalist space bats can be as stupid and petty as humans, I love the Bazaar, I love how weird everything is.

My favorite part: What strikes me as most brilliant about Fallen London is that most of its stories reject black-and-white morality and absolute notions of right and wrong. Different factions hold vastly different values and ideas of justice, and I am free to make choices based on my own outlook. I can side with one party amid conflicts, or defeat everyone and claim victory alone. I have played far too many games with nothing but shallow, one-note moral frameworks, so I fell head over heels for Fallen London the moment I started it!

One story that stuck with me is Null and Void. As a believer in the revolution, when you are betrayed and cast aside by the revolution and homeland you dedicated your whole life to, do you continue to embrace the revolution despite everything? Or do you join the monarch you once overthrew to seek revenge? Then there is the finale of Heart’s Desire. Will you stay true to your desires, or let Gregory Beechwood put an end to the Masters’ games? If you defeat him, will you grant him release, or leave him trapped in that tormenting game? And at the end of Nemesis, do you carry out your vengeance, or resurrect your loved one? (For me, the sight of Mr Cups half-alive and terrified of me holds far more appeal than bringing back a beloved person I never even met.)

What I dislike: The City of the Tracklayers. While the arc lets me arrange my underlings to seize control of the city, crush its revolutionary spirit, or betray it, I could not shake the feeling that the Tracklayers and revolutionary forces were given preferential treatment. It felt like the narrative kept implying that the Tracklayers were in the right. I strongly resented this, so I make it a point to give the Tracklayers as much trouble as I can.

Another letdown is The Goblin Poet. This story outright labels one of the player’s choices as evil, and assumes my character will feel guilty for picking it. It made for a terrible experience. I wish I had never played it.

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Every time I see that Urchin card kitten I smile. It’s such a perfect emblem of how big-eyed, fluffy kittens capture the heart. The full-page illustrations for the ES are often quite stunning, and I enjoy them.
Speaking of Irem, I really wanted the improved destiny, so I spent a whole week going in circles there, dipping in and out of the various futures. And now I never need to go back there again, ever.
Never really cared for being governor because it required me to act in the interests of a power I didn’t sympathise with, the cost of not doing so was high – and there was (is?) too much RNG influence. I haven’t been back since the update, though. And like many others, I don’t care for the bone market and am glad to be able to ditch bones in the Sous.
On the other hand, I adore the Stacks. I could, and often do, roam around there for days, sneaking up to pinch keys, avoiding the sharp, picky fingers, staring out of windows. If only I could read more of the books, or take them home! It’s actually made me consider rejoining a hellishly expensive private library locally – that I left because the Victorian founders tied its rules up good, and it’s run like feudalism lives.
Something I gave up on and really mean to go back and tackle is the Hurlers and all that goes with it.

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