I saw a Chinese article on Sunless Sea. They are not very familiar with FL and there’s a language barrier so :P
The dark sea is full of perils and mystery. As a captain, we not only have to prepare sufficient food and fuels, but also to manage the fear of the crew.
For example, in the early game we can receive a group of unusual passengers, who wish for burial at sea while they are still alive due to their unique religious beliefs, and have sealed themselves inside coffins before going on your ship towards north.
We will also meet a bunch of crazy women on a distant island, you can accept their invitation for dinner inside a seaside cave. This get your crew a free dinner, but also fear because of the strange dishes and behaviors of your hosts.
I think they are talking about the Hunter’s Keep (CRAZY CAVEWOMEN) and the Tomb-Colonies (who are now drownies).
Other highlight includes:
-There’s a classical delicateness to the hand-drawn graphics of Sunless Sea (The article praised the graphics a lot)
-The game’s very roguelike
-Like a darker, maturer Uncharted Waters with the essence of Fallout
-Very refreshing whether the game succeeds or not