what exactly does troubled water do? I recently got myself a ship and am curious.
If it raises too high, it adds bad cards to your deck that can make you restart the voyage. Also after a certain point it lets you catch an eel.
Troubled Waters is a quality that determines the cards you draw while at zee. The higher the number the worse the card – generally. More specifically there are good and bad cards available for any value of troubled waters but when it’s higher the “deck” you draw from has worse cards as a whole than the “deck” a lower value draws from.
(I’m fairly sure I’m technically wrong in how the cards are determined, but the effect is as described.)
It’s also worth noting that a high Troubled Waters (over 10 IIRC) is needed in order to be able to hunt a plated seal. (just in case that’s why you’re at zee)
Is there any way of buying / gaining / converting Secrets? With the changes to Betrayal, it’s become a lot harder to get a certain candle through betrayal.
Makes sense you can’t betray the same person multiple times for the same effect, but still.
[quote=memespawn]Is there any way of buying / gaining / converting Secrets? With the changes to Betrayal, it’s become a lot harder to get a certain candle through betrayal.
Makes sense you can’t betray the same person multiple times for the same effect, but still.[/quote]
If you’re talking about Elemental Secrets, there aren’t any particularly good sources. I think the Gallery of Serpents (fate-locked) in the Forgotten Quarter is the only readily repeatable one.
If you mean Searing Enigmas (necessary for each betrayal), then I’m afraid you’ll need to look to the Truthbreaker Turbine.
Do note that you can buy multiple Midnight Matriarchs to betray. Expensive, but logistically simple.
For various reasons, I’m vaguely working my way toward Notability 12 (guess why). Does the +2 R from the yacht make it worth it for me to try to get one? Or should I just focus on grinding making waves?
Getting a yacht takes way too many actions and is way too luck based to be worth it, just stick with grinding notability.
How do I raise the ‘Archaeologist’ stat? And what is the quickest way to gain ‘A Scholar of the Correspondence’?
You increase archeologist by doing expeditions in the forgotten quarter (the quality is a bit weird so don’t worry if it doesn’t immediately level up)
You need to gain the first level of SoTC by completingthe tomb of seven expedition and following the options the new item gives you.
Should I trim my deck by getting rid of some of my pets? i am at mid end-game point and currently building my way to an overgoat.(and masters blood)
If you don’t care about less pictures when you check the myself tab then getting rid of the pets that give you cards will help with your deck(so yes, you should do it).
Yes, unless you want to perpetually maintain the full set for some reason.
The sulky bat, reprehensible lizard, and maybe the dazed raven advisor should be removed promptly. In addition, the conflict pairs generally should be sold when you draw the card, and the malevolent monkey’s card is a huge nuisance, but… if you want certain other companions, it might be worth using to trade up/down.
If you are extra interested in getting criminal favors for the best-in-slot shadowy companion, the accomplice and henchman both offer- fractional- cards for getting more favors for a price of ~1 echo, and a conflict card that can do the same, as well as being one of the better uses for criminal favors. Otherwise, you should avoid getting/keeping either.
I’d suggest to keep only Bat and Connected Pet (because 3 scraps/action and Favors are far too valuable).
You might also want to move to Remote Address lodgings and buy and keep 1 piece of Fourth City Rags, so that cart stops appearing.
The bat’s cards only provides 1.5 scraps on average (i.e. you have a 50% chance to get 3 scraps). Also, the card’s rare success gives a Bat with Attitude.
Depends on which pets ya have, and how much you want/like their cards, period. The ones I find most useless from the common ilk are the Spider and the Lizard - they’re quite neglectable. But I didn’t ever bother removing even these, because… just two cards? Pet cards just aren’t a priority when it comes to deck-trimming (which is something I’m too plain lazy to bother with in general, anyway).
If I sell my soul to get a Sanctum at the Brass Embassy (the last lodging I need other than all of the remote ones) and then later get my soul back, does that affect the lodging at all?
No, you keep your lodging.
2 cards is a lot. Keep in mind that, while I will be the first to confess to obsessive optimization, I went seeking up to beau’s candle for 10, and that’s a lot more effort, and I considered it worthwhile. I even (temporarily) destroyed my 5-card lodging for this!
Both the soul-selling and the plant can be easily held at the start to reduce it to one card, so going to the end instead is over 1 card.
2 cards is more than you can mitigate any other way except not getting peckish or nightmares 5+, both of which are inherently temporary. If you care about optimization, pets are the best place to start.
edited by Grenem on 1/13/2017
[li]
Thanks! I was hoping that would be the case, but I wanted to double check. Alas, I don’t have the PtPT for it this year as I bought the other two 5 card lodgings, so it will have to wait until next year (unless I’ve done something incredible stupid and went NORTH by then).
Can anyone tell me how to get connected: Glass? I have progressed far enough to get connected: Shroud up to 20 or so, that happened quite automatically, but it seems like I’m missing this second quality to hold my own sceance and the wiki only helps with the progress from connected: Glass 1.