You will DEFINITELY want more than 5 candles.
Bahhhh all I got from it was a captivating treasure.
Eh, really? I got 2 Secrets, 1 Eyeless Skull, 10 Lamentable Relics, and I think some of those artifact thingies along with some silk. And a few Tales of Terror.
The game is exceptionally unforgiving, even with save scumming via quitting or closing the application.
The heavy reliance on the XCOM RNG for just about everything means that statistical odds don’t favor you in the least. One bad roll too many and you have to start all over again. It’s a good game, but it’s hard to say it’s not a ‘trading game’ when the only thing players do for 8 hours straight are laps around the map avoiding everything but ‘pick up reports, sell off cargo’. Nobody wants to have to limp home from Gaiters with 4/10 crew because of another failed check that killed crew off, mostly because they’ll be sunk before they clear the Forest.
That said, I’ve yet to find any source for ‘outlandish artifacts’ or ‘captivating treasures’ to take advantage of the ironclad will.
edited by Zourin on 7/13/2014
Off the top of my head (with mild spoilers):
[spoiler]
Captivating Treasures
- Certain endings of the Wistful Deviless’ stroyline
Outlandish Artifacts
[ul][li]Rare successes when butchering Elder Crabs for supplies and other oddities (requires An Unprepossessing Mass to be well above 50 I would imagine)[/li][li]Successful Iron check on the "brawl" storylet in Gaiders Mourn (the one where Khaganians are fighting the Chelonate; raise your own flag to get the Artifact)
[/li][li]Obtaining Fingerking’s Footsteps in Venderbight (this event is part of the Magician’s storyline, but it keeps recurring even when you are finished with the Magician)[/li][/ul][/spoiler]
There should be a good deal more which I cannot recall, and probably some I don’t even know of. Then again, building Heirlooms should not necessarily be an easy task from the gameplay perspective - which it is not.
Thanks. Part of the charm of the game is something of a hobbling factor, it completely obfuscates the means to achieve core goals. I’ve been playing for nearly a week now and I’m only now figuring out how generally useless Tales of Terror are as an ‘item’, or that many of the ‘random’ and generally pricey events ‘hide’ worthwhile events behind an RNG wall.
That said about ToT’s, I think I may have to use Wither to cash in ToT’s to resupply on my loopback leg from Mt. Palmerston. Assuming I survive the sharks.
Sadly, that same RNG wall keeps sinking my ships, an event typically preceded by most of my crew dying off below the 50% threshold on the east ends on the map.
edited by Zourin on 7/13/2014
What’s killing you? I could give you some advice.
[quote=Zourin]
Sadly, that same RNG wall keeps sinking my ships, an event typically preceded by most of my crew dying off below the 50% threshold on the east ends on the map.
edited by Zourin on 7/13/2014[/quote]
Try fighting Khanian ships and letting them go to reduce terror. There are also pirate frigates up north (near the middle of the map) that you can farm for supplies AND fuel, AND other stuff- just don’t try to send them home with a skeleton crew. And if you start taking damage, move a bit west and farm some sharks for hull points.
There should be a good deal more which I cannot recall, and probably some I don’t even know of. Then again, building Heirlooms should not necessarily be an easy task from the gameplay perspective - which it is not.[/quote]
There three other ways of getting captivating Treasure (as far as I know):
[ul][li]After beating an Angler crab: with Unprepossessing Mass 50 and 51 I got Captivating Treasure as the drop[/li][li]After beating a lifeberg: the cache of curiosities can contain a Captivating Treasure[/li][li]You get two captivating treasure for completing the exploration of Godfall (I think I used up 10-15 candles)
[/li][/ul]
[quote=lord1box]
There three other ways of getting captivating Treasure (as far as I know):
[spoiler]
[ul][li]After beating an Angler crab: with Unprepossessing Mass 50 and 51 I got Captivating Treasure as the drop[/li][li]After beating a lifeberg: the cache of curiosities can contain a Captivating Treasure[/li][li]You get two captivating treasure for completing the exploration of Godfall (I think I used up 10-15 candles)
[/li][/ul]
[/spoiler][/quote]
I only remember getting one… but I know you can also get them every time you defeat Mt Nomad.
There’s also an option when the riddle event comes up. The last one will give you a captivating treasure but it’s rather risky as you have to bet 1000 echoes and even at max Pages you only have a ~25% chance of passing it.
Pirates, lifebergs etc will drop CTs rarely, but not enough that you’d want to farm them just for that. (Plenty of other reasons to farm them, though.) Mt Nomad reliably drops one, and I seem to recall a rare success that dropped a couple.
How do you edit the save file? I open it and it is just a huge list of gobblegook! I am sick and tired of dying and dying and dying when there is endless new content being added and I have no way to actually find it.
It is getting depressing and I just rage quit from the game for the 6th time. There is no feasible way to make decent echoes, every trip is done by the skin of my teeth with barely any echoes or fuel reserves…
[quote=Dudleydino]
Honestly, I’m pretty fed up with the gameplay in sunless sea. Does anyone have a god mode that would let me explore all the quests before I move on?
edited by Dudleydino on 7/3/2014[/quote]
I’m with you (mostly) Dud. I have tried so many times to play ‘smart’ with a decent reserve of cash, food and supplies only to have a random event deprive me of one or more to such an extent that I limp back home with nothing to show for my trouble.