These are fascinating questions, but I think TTH is an easy one to manage: set it to the device clock when the player first logs in, and have it auto-fire within the app if the player doesn’t go back online in the meantime.[/quote]
Ah but that assumes time the healer never changes. There’s quite a bit of seasonal variation in the actions it performs however. Time doesn’t normally melt strange catches, but after the fruits of the zee festival it does. Same with pails of lacre, masquing, spirit of hallowmas, and other such seasonal currencies. Would there need to be a maximum amount of time you could be offline before your offline session "expires"? I suppose these currency melts could be made into living stories that you enroll in when you first get a currency item, but that would make it a relative melt date instead of a fixed date that is the same for everyone. I don’t believe story nexus currently has the ability to say "on January 1st, melt all buckets" as in a calendar of events programmed into it. A lot of this stuff is set manually by the devs when specific dates roll around. It would also cause troubles with manual broadcasts like when they gave out river-in-a-box a few years back, or how prize tokens were distributed in the early days of K&C, or even how marsh-mired dreams were given out in the currently retired Mr Eaten content. It’s interesting to think about all the little things that could break, and what it means to the future of live changes and maintenance of the game.
Bonus, FBG has a history of soft launching experimental content to small groups of players so that it gets tested live before being released to the masses. Think how K&C was invite only for a while, but there are other examples. Sometimes this stuff is massively broken (remember when robbing a drunk gave out free tasseled sword canes, or that 15 minute period of time where they first introduced making waves to item conversion and every step of the fidgeting writer gave out like ~15 levels~ of making waves)? It’d be interesting if you could grab an experimental soft launch of content like that, take it offline, and just reap the benefits of a break long after it was patched online. Little details and things like that are going to be very interesting to watch.
edited by NiteBrite on 6/15/2015