Wow, I can’t think of a time an update drew this much criticism and negativity. I have reasonable hopes that such an overwhelming response will make FBG consider tweaking or addressing at least some of the problems that have been pointed out. I imagine the reaction has been similar on Discord and at other venues?
Personally, like most people, I am quite fond of the ability to obtain new outfits and of the way outfits can be accessed from Story tab and organized. I agree the price in fate is quite steep, but it is more or less in line with costs of other Fate-locked perks and stories (e.g. Lab upgrades, Fate-locked expeditions, action refreshes etc.). It would nonetheless be great to have a couple grindy, expensive, but non-fate ways to unlock an additional outfit.
Like others, I am less than thrilled with the retroactive application of the storylet lock, as I’ve also been neglecting Exceptional Stories for a long time and now may risk missing out on unique rewards and/or lore as the crucial parts of the stories tends to take place within storylets and otherwise locked areas. I’ll likely wait before starting with my Exceptional Stories to see if this limitation might be somewhat mitigated in response to the feedback.
And I agree that in some areas, this will create extremely annoying, tedious and punishing tug-of-war between the narrative and the interface, which really seems like a very bad thing to implement in this very, very good game. And I’m saying that as a person who actually loved the Bone Market as it was, even before being rid of card-dependence.
I guess that either older stuff, or the "storylet lock" should be extensively rebalanced. If both stay as they are at this very moment, I fear this may actually put people off and damage the game, which I feel has so far been in an overwhelmingly good place recently.
[quote=NotaWalrus]If you want the new strategic possibilities from having certain storylets lock your outfit, that’s actually a great idea, do that! But don’t retroactively apply the change to all storylets regardless of whether it’s a good idea!
Like, should you be able to change your outfit in the middle of selling a skeleton? No, not really, it was silly and invalidated the BDR requirement.
Should you be able to change your outfit while assembling a skeleton? Yes! Of course you should! It makes perfect sense that you’d be able to do that and it’s downright necessary to get decent success chances on the various bones!
Should you be able to change your outfit during board meetings? I’d say no. This adds a nice new dimension to how you choose board members (mostly in the form of bye bye Feducci). Meetings would be more interesting that way, although you should really add a message that says "Remember to change your outfit".
Should you be able to change your outfit during a parabolan hunt? This one stings a little, but I’m gonna actually say that no, you shouldn’t. Now parabolan hunts require a balance of Dangerous and Glasswork, which is probably how it should work.
Should you be able to change outfits while looking at any given card in your opportunity deck, or while in any non-must storylet that you access from London? YES, OF COURSE YES! It would be dumb to not let us! We can just Perhaps Not out, why add that small tedious step??? If you can Perhaps Not out of it without issue, let us change our outfit while in it![/quote]
This is a very, very good way to put things. I second this post wholeheartedly.