The profit value for the Impossible theorem seems to be around 2.4 Epa if you can maintain an research per action of at least 20 per action, which I think is very doable with highly trained students.
Has anyone examined any of the other researches as possible new profitable methods?
edited by Abyssiensis on 6/4/2020
There has been some discussion recently, although it’s buried in Page 16 of a different thread so it’s easy to miss.
https://community.failbettergames.com/topic27856-your-own-lab-and-parabolan-base-camp.aspx?Page=15
Broadly speaking, the Theorem can hit over 2.6 EPA with top-tier students, and a little over 3 EPA with Fate-enhanced equipment, when accounting for student disgruntlement. The best grind for any particular player is going to depend on which assistants you have, with the Ambition-related ones providing better EPA for different projects.
Has anyone tracked if the rate of disgruntlement increase the same for all students, or does it rise faster with the visionary & gifted students since they also learn at a faster rate?
My gifted students seem to gain a level ~20% of the time.
I think disgruntlement rate is the same as advancement rate, so it’s faster for the faster-leveling students.
For the Visionary Student I’ve been treating it as a 50% shot for both advancement and disgruntlement (if the check is a success), but my N for testing was fairly low so I’m not completely sure.
edited by Amalgamate on 6/5/2020
I guessed it would be like that. Certainly favour the profound student over the visionary student for normal research.
Especially if your Profound Student has reached Level 5. I didn’t make a specific count, but it seemed as though using him at that point is less likely to earn you Disgruntlement.