Seems like it would be fun to return to this once in a while, but I’ve made a couple changes to make it manageable:
First, I’ve moved everything to a google doc so no more constant forum post edits.
Second, I’m going to keep the google doc constrained to the more novel questions, and especially ones about specific game text or possible real-world references that have not gotten much community attention. You can still discuss whatever you want in this thread, I’m just not going to rehash years of community lore discussions, especially not about the central lore topics that the game is built around. (I have a sheet in the doc for these topics and may eventually point people in the right direction, but that’s on the backburner.)
Anyway, let’s have some more questions:
26. Why is the permit to the Side Streets of the Bazaar called a Shaper’s Pass?
27. This passage from the Advent Calendar (Dec 21) is about interpreting omens from bats, and a clear reference to the famous nursery rhyme about magpies. But are these city names just chosen mostly for scansion, or is there any significance to them?
"One for sorrow, two for joy. Three for Paris, four for Troy. Five for Athens, six for Thebes and seven… hush. Not yet."
28. In a zailor bar: "The evening finishes with a fist-fight over the nature of ‘the Pillars’: a formation in a desert, an abandoned city of glass or a village of savage women."
This must be referencing Irem, but that place is so mysterious I’m wondering if we can pick something more out of these references. It’s worth noting that these zailors tell you four completely true tales about other far-off ports, so despite the storylet framing them as tellers of "yarns" and "tall tales", these guys seem unusually well-informed. (The desert fits with Irem’s real world origins in the Qu’ran, the glass with its connection to mirrors and parabola, but the savage women…?)
edited by TheThirdPolice on 7/21/2018