I’m loving the game so far, but as many have noted it currently is balanced so as to require a lot of grinding for echos. Trade should be a major source of income for most players but as it stands it isn’t due to several factors:
-
Very low profit margins on goods
Example Mushroom Wine profit is 1 echo for a London-Venderbight run. -
Very few trade goods available for trade
Most ports only buy one trade good and many sell no trade goods. -
Inability to setup trade loops
Limited goods mean that the hold is often empty for the trip back. -
Non-standard currency
Many ports don’t accept Echos! While this adds flavor it is infuriating for someone trying to make a living as a trader.
When you add to these factors that fuel is rather expensive for the rate at which its used, trade is currently VERY grindy.
What I’d hope to see in a future update would be:
- More variety of trade goods being traded at each port (at least 3-4 per port, preferably 5-6)
- Echos accepted in ADDITION to nonstandard currency (i.e. pay 30 echos or 1 Zee-story for X).
- Producer ports (cheap goods) and consumer ports (high sell price)
Cool ways to play around with the trade system include:
- Trader’s Guild - membership fee for better rates/ability to trade certain goods/access to specific ports such as resupply points for food and fuel[/li][li]Floating Debris - snag some random cargo from an ill-fated ship[/li][li]More random events that require skill changes to avoid losing cargo, frequency based on the amount of cargo you’re moving[/li][li]Time-sensitive cargo deliveries with bonuses for extra-speedy deliever[/li][li]More courier runs