I’m loving the game so far, but as many have noted it currently is balanced so as to require a lot of grinding for echos. Trade should be a major source of income for most players but as it stands it isn’t due to several factors:
Very low profit margins on goods
Example Mushroom Wine profit is 1 echo for a London-Venderbight run.
Very few trade goods available for trade
Most ports only buy one trade good and many sell no trade goods.
Inability to setup trade loops
Limited goods mean that the hold is often empty for the trip back.
Many ports don’t accept Echos! While this adds flavor it is infuriating for someone trying to make a living as a trader.
When you add to these factors that fuel is rather expensive for the rate at which its used, trade is currently VERY grindy.
What I’d hope to see in a future update would be:
- More variety of trade goods being traded at each port (at least 3-4 per port, preferably 5-6)
- Echos accepted in ADDITION to nonstandard currency (i.e. pay 30 echos or 1 Zee-story for X).
- Producer ports (cheap goods) and consumer ports (high sell price)
Cool ways to play around with the trade system include:
- Trader’s Guild - membership fee for better rates/ability to trade certain goods/access to specific ports such as resupply points for food and fuel[/li][li]Floating Debris - snag some random cargo from an ill-fated ship[/li][li]More random events that require skill changes to avoid losing cargo, frequency based on the amount of cargo you’re moving[/li][li]Time-sensitive cargo deliveries with bonuses for extra-speedy deliever[/li][li]More courier runs