For those who’ve put themselves through this, what are your thoughts on the consequences of sailing East?
It’s a very particular quest line, quite unlike every other in the game. Most of the major endings are not only clearly detailed, in terms of benefits and loss for future Captains, but are also clearly sign posted, from start to end. Even colonising Aestival, another ‘Secret’ ambition, is brought to the players attention when creating a new Captain and discovering what’s required to achieve it is merely a matter of visiting two locations: the Grand Geode and Irem.
What’s referred to as ‘Uttermost East’, by comparison, is far more elusive. The game makes a point of only hinting at it’s potential, via the Carnelian Exile and the Burning, Yearning menace. Then, assuming that you’re not using a wiki or some other online source, the player is likely to need to enter Frostfound at least once to identify what’s required to obtain their Burning Name, before going back in again, potentially taking a further hit to stats. The player also has to think literally outside of the box, pushing past the map boundaries when it would be reasonable to assume they’re hard limits.
So you manage all this, including a nerve wracking ride home from the South (Bugger off Megalops, PLEASE!). You’re then put through a horrific ordeal, clicking away almost all you’ve achieved and all you set aside for those to come (again, assuming you’re not already aware of what’s coming - surely this cheapens the experience? To each their own, of course). Then to Irem, where it looks almost as though it was all for nought, with a collection of ‘Impossible! - This choice is not yet available! It will be, some day.’ options that are exceptionally misleading (at this point, to my eternal shame, I felt forced to research online as it looked as though the quest line was unfinished - this may be a step too far in terms of obscuring things in my opinion).
FINALLY you send the ship off screen for the final time, stripped bare of all you own, practically all you’ve achieved (bar the Legacy items), and the reward for all that sacrifice amounts to an in-game achievement and story panel. That’s it.
Make no mistake, getting to this point felt like a sure accomplishment, even with the stumble at the final hurdle. Still, it seems very odd that the harshest and most elusive End quest line is also bereft of any real benefit. Arguably nothing should offset the rending that the final moments of the quest present, but there is no trade at all, not even an unfavourable one. In a strange way it feels as though, having taken so much already, NOT taking away Legacy items on top of everything else is a little uncharacteristically fang-less in the context of the line as a whole.
TLDR: VERY punishing yet somehow not as much as it could have been? I’d argue too misleading right at the end. Questionable return in terms of the sacrifice requested - still glad I went through with it all.