[ETA: SIGNIFICANT REVISIONS HERE]
So I’ve been seeing recurring comments lately that Thieves’ Cache expedition is better than Deep Blue Heaven. I ran an analysis on it and that’s not what I am getting but perhaps I am missing something.
First some assumptions. 1) I assume we are comparing EPA over a long (statistically relevant) run and am ignoring opportunity costs etc, 2) I am assuming 1 action to get all the C:R for Eyeless Skull conversion (as I suspect it will cost 1 favour eventually), 3) I assume Humbug! is the most profitable way of caching in Criminal Favours, 4) Approximately 10% Eyeless Skull drop, 40% Souls drop (I know it is generally viewed that the drop rate is lower but these are the rates that I get from my data). It may be that it is precisely due to these assumptions that I reach a different conclusions and if that’s the case then I am happy with that.
The two expeditions have different costs and different rewards so one would first need to establish the correct basis of comparison. Thieve’s Caches costs half the supplies of DBH but also requires criminal favour. To my mind the correct basis of comparison is as follows:
- 2 Thieves’ Caches; versus
- 1 Deep Blue Heaven + 2 Humbugs!
These two options both cost 20 Supplies and 2 Criminal favours, thus establishing parity to compare the value of rewards. Now you might say that Thieve’s Cache starts with 1 progress whereas DBH has a rare success starting at 3. Well, I analysed all the ways of getting through the expedition (also accounting for A Sign?) and my figures are that the expected run for the Thieves’ Cache requires 8.4 supplies (over 3 actions) and the expected run for DBH requires 16.74 supplies (over 6.46 actions). Thus we are comparing 16.8 supplies (for two Caches) and 16.74 supplies. These are sufficiently close that I think the parity of 2 Caches to 1 DBH remains.
Next I looked at the rewards from the unpredictable treasures, ignoring the warm amber (but not ignoring the venomous rubies). My figures give the following expected values:
- Thieves’ Cache (UUT 1-80) - 16.19 echoes for 2 action
- DBH (excluding A tightly wrapped package; UUT 1-90, 100-160) (94.38%) - 54.09 echoes for 2 action
- DBH (A tightly wrapped package; UUT 91-99) (5.62%)- 65 echoes for 4 actions
(One action to complete the expedition and one action to play the unpredictable treasure; 2 actions to get F:TC and cash it in)
Taking account of the additional action needed to start the expedition, an action to play each Humbug! and 2 actions to cash in the Skull (one for Revolutionary "Favour" and one for Trade in), I get the following breakdown of options:
2 x Thieve’s Cache
Glim 60%: 44.38 echoes for 16.8 supplies and 12 actions
Souls 40%: 56.38 echoes for 16.8 supplies and 12 actions
1 x DBH, 2 x Humbug!
Tightly wrapped package 5.06%: 73.8 echoes for 16.74 supplies and 13.46 actions
Other unpredictable treasures 84.94%: 62.09 echoes for 16.74 supplies and 11.46 actions
Eyeless Skull 10%: 74.8 echoes for 16.74 supplies and 12.46 actions
Assuming that the supply costs are sufficiently equal, this lets us compare the two expeditions in relative EPA terms:
Thieves’ Cache: 4.10
DBH: 5.51
ETA: This is a relative comparison that shows that (with the assumptions above) DBH is more efficient. It does not say that your profit is at 4.61 since it doesn’t include the cost of supplies
ETA2: Corrected DBH ETA from 4.61 to 5.51
edited by genesis on 4/9/2017
edited by genesis on 4/15/2017