[color=#cc0099]Play a game of strategy with an exiled Princess, as she plots to reconquer her lost throne. Will you encourage her to bloody invasion? Or popular rebellion?
The Season of Sceptres has finished. If you played Trial and Error, The Stone Guest and The Sinking Synod, you will have gained an item unique to each tale. You can trade in these items to unlock a short tale suffused with lore and adorned with an alluring reward.
This option opens today, and will remain permanently, so there is no need to trade in your items by any deadline.
The story can be found via The Season of Sceptres: The Game is Afoot[/color] edited by Absintheuse on 11/3/2017
Oh this was really nice. I really felt like I was planning some big military tactic, and I put lots of thought to every click, much moreso than in most turn-ins where, if I recall correctly, you’re usually just a passive observer until a choice right at the end. Also, Vesture sounds magical, spiders are friends, and this has rekindled my old flame for the Elder Continent. Now excuse me, as I go prepare my armies to storm Nidah. FOR ETERNITY!
Is some text missing to the opening storylet? The last line is - On the board . - and it looks like there should be something between the space and full stop? edited by thessilian on 11/3/2017
This season’s stories aren’t particularly exciting, but I’m always grateful for more details on the systems and bureaucracies of Fallen London, as it gives more foundation for fan content. And more Elder Continent stories!!! Yay for Presbyterate content!! The possibility of my main later joining the Injurious Princess in retaking her land and then marrying her actually made me squeal in delight for a few seconds because it’s like the stuff of fairytales >////////<
[quote=thessilian]Is some text missing to the opening storylet? The last line is - On the board . - and it looks like there should be something between the space and full stop? edited by thessilian on 11/3/2017[/quote]
I liked the game and its mechanics, but couldn’t bring myself to play another round as I was content with my first choices. Loved the art for the Injurious Princess. Enjoyed extra lore on the Presbyterate and its kingdoms. All in all had fun with this seasonal conclusion, though it felt lighter in content overall.
Oh, gosh, that was fun. Planning out campaigns; considering the political, military and diplomatic ramifications… I was also happy with my first result, and wish the Princess best of luck winning back the hearts and minds of her people.
I am not quite used to the the seasonal epilogue coming in so fast! I am pretty used to waiting for the conclusion after finishing the season, but I am not going to complain.
The descriptive writing here is beautiful. Superb. Sublime. I can see the board, its pieces, the threads between. The map, in a style not unlike Tolkien’s, unfolds before me. I really do mean it; the mental imagery this story evokes is clear and cohesive. The Princess’s description of the passage south to Vesture stood out especially. I’ve already played Flint, and so the names were familiar; that foreknowledge added a lot of depth to the game, and learning a bit about where the northern kingdoms all fit on a map has added a lot of life to that background knowledge from Flint. Maybe the Princess could be convinced to allow a copy of the board be made before her departure. The Dilmun Club would be very interested…
"Kingdoms of dust" (result text for confining the cousin to a fading palace) contained two typos. End of the first paragraph, "medicority". End of the second paragraph, "it’s life ends".
Now if you’ll excuse me, I’m gonna queue up some epic metal, play through the game again to see the other choices, and then once more to make the proper RP decisions. Invading the Presbyterate is fun.
edit: I want these dice. Failbetter, consider making these dice.
This was super enthralling! I really enjoyed planning a campaign and learning about the Presbyrate, especially the little details. Makes me excited to visit Presbyterate, although not to live there.
[quote=The Injurious Princess] Here are the towers of Befari and Conei-Samanti, which watch for invasion from the north, and guard the woods for when the spiders try to flee our realm. [/quote] Vesture does like its spiders, but not all spiders seem to enjoy being in Vesture.
I realize now we’ve never asked something, never considered it a question…where the heck do the humans of the Presbyterate even come from? Like were there humans before the first city fell, just chilling with Stone? How? Are they refugees of the First City?
It was nice to have the opportunity to experience the other possible choices before deciding. I played through two alternatives before going with my original set of decisions–the non-violent ones. (i.e., coming to Vesture by stealth, instigating a popular uprising, imprisoning the treacherous Regent). The reward was a Starstone Demark. I do regret declining the war chariot, but I didn’t think bloodshed was the right answer to the Princess’s situation. edited by cathyr19355 on 11/3/2017 edited by cathyr19355 on 11/3/2017
[quote=Catherine Raymond]I do regret declining the war chariot, but I didn’t think bloodshed was the right answer to the Princess’s situation.
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There was a war chariot? How would you get that?
edited by halogenlamp on 11/3/2017 edited by halogenlamp on 11/3/2017 edited by halogenlamp on 11/3/2017 edited by halogenlamp on 11/3/2017
Chiming in to say that while the stories of this season were a little hit-or-miss for me, I really enjoyed the wrap-up! Clear and satisfying options as part of an intriguing scenario, excellent text and descriptions of some really interesting kingdoms (it somewhat felt like going through a bloody travelogue, which was fun!), and having the option to go through the game multiple times was nice.
And I’ll second/Nth wanting to know more about the history of the Presbyterate…
Phenomenal wrap-up. This is honestly stellar. I’ve dumped two full candles into replaying and plan on doing more tomorrow. I have a doc where I’ve tried to connect how the choices affect each other and will be replaying until I’ve done every possible combination or have a result where everything goes right. Really just a bang-up job all around.
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I don’t believe it is actually obtainable. It is just a figure on the board and the Princess will need the board in the future.[li][/quote]
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[/li][li]How sad! I would like to know what reward corresponded to the violent option, then.[/li]