Separately, that is. So, three things:
- I’m far enough in with the spiders that they’ve asked me to investigate the shipwreck and bring back "something", and obviously I need candles to see where I’m going. The wiki doesn’t have anything past the first interaction where you enter and lose a candle, and normally I’d just go in and risk it with the ten candles I have (stopping once I’ve lost five to go back) but the story window’s telling me that if I enter I can’t leave until I’ve found the something. Does anyone happen to know how many candles are actually needed?
(Randomly, I’m being a horribly bad person - I got my three tomb colonists to advance with that story by offering to take them on a tour of the Unterzee. In my defense I was already down to ten after hitting the Chelonate so either way he won’t be happy with me! lol)
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Just want to check before I spend more money on coffee whether there’s a cheaper way to get Khanate Suspicion down. I have the Nephrite ring but can’t get into the Nephrite Corner until the Taimen likes me. From memory I need 3 of the Taimen’s regard to drop my suspicion, and I’m not sure how many points it will drop by. So far I’ve gotten 2 by bringing coffee to the tiger and getting him to intervene but that’s 1250 echoes per point of tiger’s regard and you need 4 or 5 to get him to intervene. The other way obviously is appealing to the Taimen directly, which uses drowning-pearls. I got 4 of them from a random event but as far as I know the only way to get more is to rely on the RNG. So I have the option of buying I think another 1k of coffee, or grinding explores on Mutton Island or wherever. Does that sound about right, or am I missing another possibility?
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I’ve done almost nothing with the Merchant Venturer this game because the first thing he asked me for is either 7 romantic notions or 21 bales of spider silk, both of which require travelling to the other side of the map and doing a whole bunch of storyline before I can access enough of them (hence previous two questions). Originally I thought I’d trade supplies for the spider silk before remembering he wanted 21, not 7, and even with 100 hold I can’t get there and back with 84 supplies. So at least two trips and I’d be barely scraping a profit even when you account for doing other things on the way there. Anyone else had this one before? What did you do - let it sit for ages and picked up spider silk here and there like I’m currently doing, or sink money into it? Any other tough ones people have struggled with? I miss when he just wanted seven devilbone dice! I guess they can’t all be that easy.