[quote=Wicker]Hello. This is really bothering me. I don’t know if this complaint is common, or if it has been addressed, I didn’t find anything when I searched the forum.
I don’t see why it shouldn’t be harder to get, and made a 4 card lodging. To me, the other 3 are quite a bit exclusionary. One is aligned with the bazaar, one is aligned with hell itself, and the other isn’t even a house, it’s just a hotel room. I think being willing to live in a hotel is a pretty specific type of character, the same goes for the bazaar and especially hell.
You don’t actually have the option to live independently, in a nice house, on a nice street, not if you ever want to have more than 3 cards. I think it even qualifies as respectable lodgings, so why is this only 3 cards?
All the 4 card lodgings have an upgrade version, the simple answer here is to make the 5 card version a mansion.
I think many people would love to not be penalized for wanting their own house, not a hotel room, or something faction oriented. To simply have a grand residence, with nice rich neighbors. Like I said, it should be a bit harder to get of course. It would probably end up being be the most common choice for people, they’d choose one of the other 3 if they want something that specific. If you think it would outshine the others, then you’re just proving people would really like this:(
Please, give me your thoughts on the townhouse, and the 4 card lodgings.
edited by Wicker on 4/28/2016[/quote]
Could you expand a bit on this? Is your concern strictly RP?
If so I can kind of see what you mean about wanting a place of your own, although I’d actually assumed that this was on purpose. When entering Fallen London, you’re at loose ends. Beholden to none. Free to make your way in the world.
But, as a character gets more involved in the Neath, this changes. Even if your character owes no favors, favors are owed. Strings attached to a marrionette are also attached to the performer. This is a fact of power. A townhouse is not as prestigious as the 4 or 5 card lodgings. It is not as entangled. Thus it does not offer the same benefits.
Power vacuums are not conducive to stability. Instability is not acceptable to the Masters. They might prefer you work for the revolutionaries then be at loose ends.
And that brings us full circle. Becoming a Power in the Neath requires allies (faithful or not), and anyone outside of such considerations would find their options limited.
This doesn’t mean a player couldn’t continue playing, but it means that remaining independent would be less profitable and harder. Like having only a 3 card hand perhaps?
PS: This only occurred to me after posting, but, in a way, Remote addresses are the perfect support and contradiction to the above. They’re advantage is that they are less entangled that anything else and that makes them (debatably) the most useful lodgings in the game. But the cost is both: the difficulty in acquisition, and not being able to get beyond 3 cards.
edited by MrBurnside on 4/28/2016