The Great Crate Commotion Returns!

I think you’re right about this being a recurring event; I recall that we’ve already had one previous Crate Smuggling Event.

Maybe this time we’ll manage to oblitirate tyranny of Masters, overthrow the royal family and establish the first Soviet Socialist Republic of the Neath!

…probably not, but it’s worth the try.

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I wonder at what point should I throw in the towel for supporting the constables since it is clear that the revolutionaries are going to win? I absolutely despise the revolutionaries and everything they stand for. I don’t want a card for them, but since it is a world quality, I guess I’ll be getting one even if I supported the losing cause. It’s unfortunate that there aren’t more factionalized outcome cards instead of a single outcome card as the result of these events, but I guess that would be a much more difficult mechanic to maintain. And I do enjoy that we at least get to have these events.

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No! We must stand for Light and Law! And if we are supporting a losing cause, then at least we can say we believed in something greater than ourselves! And also that we tried to get the text for the Constables winning available for the wiki to archive.

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Maybe this time we’ll manage to oblitirate tyranny of Masters, overthrow the royal family and establish the first Soviet Socialist Republic of the Neath!
…probably not, but it’s worth the try.

I don’t like the sound of trading bad for unconscionably worse. Not one bit.

The Emancipationists and Prehistoricists have no real need of explosives, and the Liberationists must not be allowed to gain them as they will be used to harm civilians in their quest for an entirely evil outcome.

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I don’t like the Revolutionaries and you two make a very good argument. But I’m too caught up at the moment with Surface issues.
BUT on the next event, I will support the Constable. They need to prove they are capable of something even if it’s to the Masters.

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I prefer siding with the Constables because of the items given, but the Revolutionaries are winning. Meh, whatever, two crappy factions to me.

PSA: If you genuinely are after the Crate event’s vanity quality, consider farming (researching) for Cartographer’s hoards at the University. Selling each Cartographer’s hoard yields 625 Hinterland scrips, which allows you to boost the vanity quality by 89 times (limited by your action points).

Much better than doing those stupid card challenges which usually results in failure. You want efficiency.

Edit: 625 Hinterland scrips, not 89.

Emancipationists are in direly need for explosives. “Only those Relovution is worth something which can defend itself”.
Liberationists obviously need some control of their actions, but explosives in their hands would not go amiss, either. And if they harm Masters, or Royal family, or even some bourgeoisie… well, individual terror can not bring revolution, but it can not named entirely fruitless, either.

“Step outside the lamp-light and London is an abyss of disease, poverty, despair…”
To stop this we are fighting for. Revolution will put the end thousands-years-old era of class societies and create the first Socialist societie of the Neath.

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Did this end temporarily then come back? I swear I got the ‘End of the Matter’ sold a crate for scrip, but now I have the commotion back again.

Same thing happened to me.

Due to human error (that’s me, I’m the human error) the event briefly closed a day earlier than announced. You’re not crazy, it did end and then I reopened it again as soon as I noticed. Sorry to all who got caught out – it will close (for good this time) later today.

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Liberation is very poorly understood before Hurlers.
It is not an evil outcome.
It is an overthrow of the very source of tyranny itself, after all.

All the others are just “let’s have tyranny but with funny trackbeasts” or “let’s have tyranny, but with a say in what flavor it is”

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During the first event I got confused about the global quality and I think that’s the way it should be: a limited number of crates and the faction that amasses the most when time or number runs out, wins.

It doesn’t make much sense to have a quality that lowers or raises like it was with the Urchin wars.

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Well as Lord Vetenari puts it “ You see, the only thing the good people are good at is overthrowing the bad people. And you’re good at that, I’ll grant you. But the trouble is it’s the only thing you’re good at. One day it’s the ringing of the bells and the casting down of the evil tyrant, and the next it’s everyone sitting around complaining that ever since the tyrant was overthrown no one’s been taking out the trash. Because the bad people know how to plan. It’s part of the specification, you might say. Every evil tyrant has a plan to rule the world. The good people don’t seem to have the knack.” from Guards! Guards! By Terry Pratchet

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The trope of well-organized tyrants is boring.

It’s also, if that needed saying, incorrect.

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Well sure, of course tyrants don’t actually work in real life. Although if we’re talking about what works and doesn’t work in real life, destroying the thing that makes almost all life possible is pretty high on the doesn’t work side.

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I’d agree. My main worry with the liberationists is that I do not trust the Calendar Council. While Irem’s recent stuff gives a slightly nicer view of a potential Liberation, the original destinies very much painted it as a revolution at the cost of most of the poor and disenfranchised and with the empowerment of those who already were the worst (The Capitivating Princess definitely first in that, but it’s a sad feature that the rulers of each city seem to survive everything while everyone else gets shafted). I feel like the Emancipationists honestly have a more practical program for radical change that won’t cause everyone to die just so that a few assorted rich folks can say they broke every conceivable law (I have the same trouble with the Devils).

I will totally agree on the issue of well-organised tyrants. The judgements are not a better option here.

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#Spoilers:

It’s very clear from the lore that FL universe is very different from ours.

The suns are the epitome of tyranny (it is not called a Chain of Being for no reason), and also, there are direct accounts of possible futures where everything is fine, actually, without the suns.

Anyway: I did not want to make a polemic for the liberation of Night, people should make up their own minds, but I did want to contradict false assumptions.

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Let’s not forget about January’s “speech” about the Liberationists before founding the city: Ask her about the Liberationists (January) - Fallen London Wiki. I don’t have a linki with the echo, so here’s the text from my notes.
SPOILER:

In the dark

From her pocket she takes something the size of a pocketwatch, and turns a dial. At once, the lamplight goes black. You cannot see a line around the door, or any indication of which way might lead outside.

No: it isn’t enough to say that the light is gone. You must say the darkness is present: thick as cream, dark as a Midnight Matriarch. Your breath slows. Your thoughts clarify. Obligations feel less pressing.

Only after a long, sacramental pause does January say, “This is the Liberation.” Her voice is deeper and more resonant than when she speaks in the light.

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It is an unexpected thing that the conversation on the fate of crates turns into the debate on the fates of the world :slight_smile:
With this background, my point seems impertinent and stupidly profane, as it is actually about the crates.
I wonder what happens if the two factions get exactly the same number of crates? Or if we just open all the crates ourselves? I understand there’s little chance to know, and this only makes me more curious!
I like opening the crates. It’s kind of a gamble, and it’s fun! Probably less profitable than turning them in (I haven’t count the exact numbers, but it does turn a load of crap from time to time), but I’m not after the strictly highest profit. The element of surprise really does it)

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