The Fruits of the Zee Festival 2025!

Both add cards worth ~4.2-4.5 EPA cards which are better than piracy in most of the safe waters. And both apply the same mechanics: cards in same zone. I got the colossus story last year, but the fact that FBG decided to ask for more fate for an existing mechanics while fishing us with a new plot, that’s what I do not like.

In ~9 years of EF I don’t think I was disappointment with premium content; I accept that some stories can be better while others can be of a low quality. Not even with the TLC vignettes because they were all present from start and it was clear: Fate for mechanics in the same area.

I compared it to stories, not equipment. I never bought Fate equipment because it’s better. On the contrary: few years ago I bought some old FotZ items just to show my support to FBG.

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Fair enough. Though I still don’t think these are “too same” for FBG to charge Fate for them just because they share the same mechanical base and space. It’s not like the aesthetics are the same or that having both of them would make either one less effective in the long run (in the short run, with the buildup and cashout mechanism, perhaps yes, marginally). You don’t lose the Fate paid for the Colossus content because another 3.5 cards can be added to the same deck. We may discuss if the “price tag” is appropriate to the content amount, the Colossus may fall a bit shorter, but I believe my point regarding the variability remains valid. And anyway, a premium addition to Plots and Agents kind of seemed inevitable, so it seems a little bit unfair to me to decry this as “baiting” or “fishing” by the FBG. Would it be less fishy if there was just a Fate-unlockable new Plot, without the Zee cards involved?

Anyway, it wasn’t and isn’t my intention to sound confrontational or to bicker. Just genuinely interested what upset you so much.

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Could someone who’s bought it give me a little more info on how the Pale Tabernacle agent plot works? It sounds like you can only start it from a card at Zee; does it run on the same slots as other agent plots do, so you have to keep one slot open before you go to Zee if you want to run it? That seems like it would be a pain for timing. Or does it run without a slot and you just need a free agent? Or am I misunderstanding altogether and once you’ve unlocked it once through the Zee-card you run it from land at any time like any other plot, using your usual plot-slots?

And what do y’all think of it? I’ve only ever bought one of these new-style ~10FATE-ish mini stories, one of the Tracklayer’s City ones, and I didn’t find it that worth it either story-wise or profitability, so I’m hesitant to try another one when I could put that FATE towards my Exceptional Story-buying piggybank.

It’s the last case, the card gives you a quality which unlocks the plot and you send an agent from normally from the tab, regardless of how long afterwards. I have yet to see what the rewards will be, though.

And as I said above, I like the cards so far and the expenditure seems reasonable low to me, but I’m a crazy completionist, so…

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Apart from what has already been said about it in this thread, I don’t think there is much known about it yet. We have this one plot, but I don’t think anyone has finished it yet or at least recorded it for the wiki. Looks like someone started a guide here: