Sunless Skies

I posted this earlier on the Bazaar announcement thread, but it goes much better here.

I voted for this when the card came up and I’m absolutely thrilled I wasn’t the only one. I’ll happily join the kickstarter effort when it happens ^_^

What was the Sunless Sea kickstarters like anyway? I wasn’t around when those happened.

For me one of the most intriguing details is that the Empress is there and personally leading the whole thing. I wonder how the Empress came to make her decision to travel into the High Wilderness. Up to now she’s been perfectly willing to let her Empire rot away while she nurses the Consort in her silent, shuttered up palace. Presiding over a massive new imperial project is a pretty big change. Did the Merchant Venturer come back and, much like Christopher Columbus and his stories of gold, bring the Empress tales of otherworldly power or medicine that would improve the Consorts state (this would be my first guess)? Or did something happen to drive her from the Neath? Well, whatever the reason, Her Enduring Majesty is about to take a big step into the limelight.

One thing though, with the Empress there it’s not hard to see how the New Empire quickly becomes authoritarian:

[quote=]Why is the Empress’ Palace shuttered?
Apparently the Empress doesn’t like light. Or sudden movements, loud noises, foreigners, treason, peaches. When you’re Empress, you can do this kind of thing.[/quote]
I’m not sure that the Judgments dying is all do to the Liberation btw. Naturally the Revolutionaries will do whatever they can however they can - but the High Wilderness is so UNCOMPREHENDINGLY VAST. I think in one of FL’s Destinies Earth ends up likened to a little speck of sand on a large beach? The Judgments probably have many enemies, some of them fellow stars (the Judgments can kill one another after all), and the Neath isn’t the only dark place in existence. The Sorrow Spiders came from one of those dark spaces, after all. Then there are all the things that are behind the mirrors (we only see some of the border places of that other place, which is just as vast as the High Wilderness).

Contemplating the High Wildernesses vast scale, I was also very much intrigued by this detail here:

Trains: everything having to do with trains! Like, that influence kind of stands out, doesn’t it? And in a science fiction romance set in outer space! Normally when one imagines exploring outer space its with space ships. But trains are clearly going to be an important element.

Does the High Wilderness have what amounts to a gigantic intergalactic railway network? Or is the New Empire building one? This wouldn’t be out of character for the Victorian time period - the British Empire in India, Canada, and Africa was very much an empire of railroads, which allowed the overcoming and conquest of vast spaces (and destruction/plundering/enslavement of indigenous peoples by the British elite). Moving around in some sort of space railroad would allow Failbetter to represent the High Wildernesses sheer expanse and spacial diversity while at the same time ensuring that the time spent traversing said expanses and diversity won’t become detrimental to the players enjoyment of the game.

The trains might be the means of traveling between game/story locations, 80 Days style (taking the train being a story in itself). Or they might be the means of traveling between multiple game maps, which would then be explored Sunless Sea style (like, one map for the places around the Egg and another map for the Forge of Souls, with you zailing your ship around after getting off the train). Whichever it is, I’m sure it will be a lot of fun.

Those are generally commercial decisions though, aimed at getting consumers to buy the next one-shot game, RGP book, figurine collection, or toy. After all, once a consumer has bought every current product he’s not going to spend any more money. For instance, before Transformers the Movie the transformers toy market was saturated with transformers figures, so they proceeded to kill off a number of old favorites and introduce a host of new characters to create new sales. Failbetter has a different model with Fallen London. FL generates constant revenue through subscriptions and fate purchases, so there’s no need or desire to replace it with something else. They’d want FL players to stay FL players while also purchasing Sunless Sea and Sunless Sky and for players who start with Sunless Sea and Sunless Sky to become players of FL. Fears of replacement are unwarranted.

As for the Destiny issue, when Kickstarting Sunless Sea they made lots of unique FL content for backers who put in 30 to 80 dollars (looking forward to this ^^). They could easily create a storyline that gives a kickstarter player access to a special Sunless Sky themed Destiny (much like certain associations or fate locked storylines give the player access to special Destinies). So Sunless Sky would merely be one Destiny among many, one that just so happens to have its own game. There you go.
edited by Anne Auclair on 9/26/2016

Well, no, but I remember when Sunless Sea was coming out and it felt like there was a huge dearth of content at the same time.

I’m not talking about… well, anything anyone else seems to be talk about. I just mean things not happening in FL while they work on Sunless Skies. Updates being put off, etc.

My guess is that this does not really take place in Space, but either NORTH, or EAST.

Around the time he left Failbetter, Alexis Kennedy wrote an article on choice and endings in video games, and how to reconcile the two - especially when you want people to keep playing and investing. Obviously he’s not part of the development of Sunless Skies and may never have been, but I suspect that FBG already has plans for how to make this work.

Well, both of those locations do lead directly to the High Wilderness (for varying values of ‘directly’) so… I guess both?

Don’t get me wrong, I’m totally hyped about Sunless Skies, but there’s one thing I would like even more: new free content in FL, especially conclusions for some of those unfinished stories that have been around for ages (Dilmun Club, Last Constable, Labyrinth of Tigers coils, Light Fingers ambition update…)

I was hoping FB might take some time to address these things after the release of Zubmariner. So, I’d really appreciate a little heads-up whether anything like that is planned for the coming months, Hannah? I’m not looking for specifics, just something like &quotYeah, that’s definitely on our agenda&quot or &quotNope, not something we’re thinking about right now&quot…

Given the reference to C.S. Lewis, I suspect this may be involved:

If you live in the right place (one with life + 50 year copyright) like Canada, you can legally download the books from the fadedpage website. Sorry, I can’t get a link to work.

edited by Meradine Heidenreich on 9/27/2016
edited by Meradine Heidenreich on 9/27/2016
edited by Meradine Heidenreich on 9/27/2016

[quote=Rupho Schartenhauer]Don’t get me wrong, I’m totally hyped about Sunless Skies, but there’s one thing I would like even more: new free content in FL, especially conclusions for some of those unfinished stories that have been around for ages (Dilmun Club, Last Constable, Labyrinth of Tigers coils, Light Fingers ambition update…)

I was hoping FB might take some time to address these things after the release of Zubmariner. So, I’d really appreciate a little heads-up whether anything like that is planned for the coming months, Hannah? I’m not looking for specifics, just something like &quotYeah, that’s definitely on our agenda&quot or &quotNope, not something we’re thinking about right now&quot…[/quote]

There will be eventually a Last Constable storyline in Sunless Sea, perhaps released around Zubmariner - some of the qualities and such are already in the game files. Maybe there will be an update to the FL storyline at the same time.

[quote=Parelle]Given the reference to C.S. Lewis, I suspect this may be involved:
https://en.wikipedia.org/wiki/The_Space_Trilogy[/quote]

This is one of my favorite novel series of all time, even more than Narnia :) And it does have a LOT of similarities to the FL/SS cosmology already. One of the reasons I’m drawn to both is that they constantly feature the mythologizing of history/science and the historicalization/scientification of myth.

Is anyone familiar with the works of Leigh Brackett?

If this game were to take place a hundred years or more in the future or was said to be a ‘And this may come to pass…’ Sort of deal then I think it would alleviate a lot of the worry people are having. Mostly I worry because I love Fallen London’s themes and overall setting and stamping a bit of a ‘Finality’ on it just seems sorta depressing.
Granted, at this point with so little information this might just be needless hand wringing.

[color=FF9900]Oh my god read read read[/color]

The Secret of Sinharat
The Ginger Star
The Hounds of Skaith
The Reavers of Skaith

[color=FF9900]Oh my god read read read[/color]

The Secret of Sinharat
The Ginger Star
The Hounds of Skaith
The Reavers of Skaith[/quote]
Um, what are they about? ^_^

[color=FF9900]Oh my god read read read[/color]

The Secret of Sinharat
The Ginger Star
The Hounds of Skaith
The Reavers of Skaith[/quote]

Ah, excited enough that our admin posted without Word of God colored text, I see :)

I just bumped into her work via reading the Big Sleep so I’m now quite curious about it!

Question for the Administrators. Would it be permissible to post and discuss fate locked glimpses of the High Wilderness (within spoiler tags, of course)?
edited by Anne Auclair on 9/28/2016

Glimpses of the High Wilderness, as revealed by the Merchant Venturer storyline in Sunless Sea.

[spoiler]The Nature and Perils of the Environment

Light is not constant in the High Wilderness, even with the Judgments at the peak of their power, which necessitates a ready supply of artificial light. The High Wilderness is also very cold and home to dreadful voices, both of which must be protected against. Human travelers will find themselves longing for the surface of the Earth and will treasure anything that helps them remember it. The cold winds and darkness will painfully transform whoever ventures into it. This sounds a lot like the Neath and as the Judgments fail and heavens grow darker this resemblance will only grow.

[quote=]Something Bright (Scintillack)

&quotThank you. Where I’m going… there will be light enough, eventually. But we’ll need something we can manage ourselves.&quot[/quote]

[quote=]Something Dark (Darkdrop Coffee)

&quotThis will put fire in our belly. In all our bellies. We’ll need that: it’s cold out there.&quot[/quote]

[quote=]Something Spicy (Mutersalt)

&quotWe won’t need it for its taste. There are voices which must be drowned.&quot[/quote]

[quote=]Something Azure (Carnelian Sapphires)

&quotThat blue! I will confess something to you. This is my least practical purchase - but I wanted something to remember the blue. Thank you. Cheap at the price.&quot[/quote]

[quote= ]A Place Above

You are through! All around you the blistering, wonderful night of the High Wilderness. The stars watch you balefully. The winds of nowhere tear at your hair, strip away your skin. [/quote]

Dealing with the Inhabitants

The Venturer expects that he will have to frighten or conspire with the High Wildernesses’ various inhabitants. Becoming fluent in the fiery intricacies of the Correspondence will also be essential to the success of his venture.

[quote=]Something Savage (Hunting Trophies)

&quotThis will do nicely. I need persuasive threats, not weapons - and these are persuasive.&quot[/quote]

[quote=]Something Difficult (A Fluke Core)

“The Flukes. The greatest of the shapelings. And the Lorns are the greatest of the Flukes. By accepting this Core, I make myself an accomplice in a crime… but perhaps, in a sense, this one will return home. Perhaps.”[/quote]

[quote=]Something Silky (Sorrow Spider Silk)

&quotSpiders. Spiders… they are the first to know the speech of stars. I will be the last.&quot[/quote]

Commercial Opportunities

The trade the Masters carry out in London is but a faint shadow of the heavenly commerce they practiced in the High Wilderness. This commerce has its own currencies and is highly rule based. The markets are large and voracious and to successfully profit a merchant (or a combination of merchants) must be prepared to satisfy many different desires. There is, notably, a demand for Neath products in the High Wilderness. The soul trade also apparently originates in the heavens, which is pretty significant. In the Neath the soul trade is entirely driven by the mysterious designs of Hell and the avarice of the Pentacoast Apes - but souls apparently have a whole other purpose and value that we have yet to see and are created/sold on demand. It’s also hinted that one can map out the heavens by what can be sold where.

[quote=]The Venturers’ Scheme

“Trade exists beyond the Gate, in the High Wilderness. The Bazaar itself has told me this. It will earn the currencies of heaven. I will return, strong with strange riches. Will you come with me? I don’t know when we’ll return. But when we do…we will be armoured in glory.”[/quote]

[quote=]Something Sorrowful (Human Skulls)

&quotSeven. It’s always seven. I don’t know why. But if we are to profit by this scheme, we have to hew to the rules.&quot[/quote]

[quote=]Something Romantic (Romantic Literature)

“Beyond the gate, there will be many appetites. I cannot even be sure how much use these will be - but I can hope.”[/quote]

[quote=]Something Warming (Zoup)

&quotIt’s a specialist taste. But where I’m going, there are specialist customers.&quot[/quote]

[quote=]Something Durable (Stygian Ivory)

&quotAll these are lessons. Contours of history. There will be scholars and marvellers… but enough of that.”[/quote]

[quote=]Something Deep (Strange Catches)

&quotThank you. This is perfect. I can buy cave-trout down at the docks any day of the week, but I’ll need something a little different. Something for the shapelings.&quot[/quote]

[quote=]A Place Above

The Venturer is laughing: Your cargo unfolds like a map.

“First,” the Venturer says, “The Forge of Souls. Let’s see who they’ll make for us.”[/quote][/spoiler]
edited by Anne Auclair on 9/29/2016

The Judgements have been portrayed in a fairly antagonistic light up until now-but if they’re starting to die en masse, I wonder if they might just be desperate enough to try and hire human mercenaries of their own to combat whatever is killing them. What might a star have to offer as a reward?

I’ll be quite upset if the home base isn’t called ‘Flying London’.

Note to the writers: I hope there will be coffee ^_^