Sunless Skies launch and update plans

[color=#0066ff]It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone.

This is, by some way, the best critical reception one of our games has ever had. Sunless Skies has been called “Failbetter’s finest hour” by PC Gamer, “Terrifying and exhilarating” by PCGamesN, “Essential” by Eurogamer and “A triumph” by Gamespot. And at the time of writing we’re at 87 on Metacritic, putting us right below a few little known games in their 2019 rankings called, umm, Slay the Spire, Apex Legends, and Resident Evil 2? Needless to say, we’re intensely grateful and delighted.

Thank you to everyone who played Sunless Skies during Early Access: it couldn’t have become what it is without you.

Sunless Skies is doing very well for us commercially, too. Far better than we needed it to do. We occasionally receive sympathetic enquiries about our financial health from the community; to be clear about that, we’re in a very good position, and now we’re really looking forward to spending several months further extending and improving Sunless Skies.

Update Plans

In the next couple of months, we’ll be releasing at least one major update, with a focus on filling out the game with more to see and do while travelling, including more narrative choice and consequence and, of course, unusual ways to die.

We’re not ready to say more about the details just yet, but we think you’ll like what we have planned. We’ll be working on more updates with other areas of focus after this as well, with plenty of new stories, gameplay features and other improvements.

And naturally, we’ll continue patching the game to fix bugs and improve performance. We’ve already released three patches last week with more than 80 fixes and improvements; we’re working on another that should be ready in the next two or three days.

Thank you again, for everything. We couldn’t have done any of this without your enthusiasm, your feedback, and your support.[/color]

[quote=Hannah Flynn]snip
In the next couple of months, we’ll be releasing at least one major update, with a focus on filling out the game with snip and, of course, unusual ways to die.
snip[/quote]Wish you the best of luck, delicious!
I think I already read an official statement about this, but will the FL players see more content related to Skies?

[quote=Hannah Flynn][color=#0066ff]We occasionally receive sympathetic enquiries about our financial health from the community; to be clear about that, we’re in a very good position[/color][/quote]That’s great to hear! :)

Congrats on the successful launch! Here’s hoping I’ll find the time to actually play this game at some point… ;)

I am so delighted to hear that. You deserved the success and the stellar critics - Sunless Skies is a masterpiece.

I can’t wait to see what you have in store for us skyfarers, I can’t get enough of the lore.

Congratulations and thank you for you brilliant game!

A hooray for narrative games in the time of graphic-intense action schlock!

[quote=NNNnobody]A hooray for narrative games in the time of graphic-intense action schlock![/quote] Not to mention that Sunless Skies is still stunningly beautiful.