I have … over 100 hours invested into the game at this point. It is fourth on my Steam list for most hours in a game, soon to ascend to third and it will probably get to second (150+ hours) before I get tired of it. For all the frustrations of dying, of desperate attempts to save myself as I run from Khanate ships … it is incredibly captivating both story-wise and gameplay-wise.
I got somewhat lucky in that at the point I started playing there was a couple easily repeatable ways to make a large amount of money (Salt’s Rites, which are considerably less valuable these days). After losing my first five captains, I had gained enough knowledge and got into a rhythm that allowed me to extract a lot of value out of the zee, and went on to write my Zong of the Zee and retire. My next captain I focused on getting the Horizon Codex book, and was sitting pretty happy with having a full 16 Heirlooms in my Zee-side mansion, and entering my next game with great stats and enough money to get a merchant vessel and good engines right out of the starting gate. I felt on top of the world.
That particular point of ascension corresponded with some content patches, and I exhibited far too much hubris. The game put me into my place however, draining me of my heirlooms as my first two captains died, and then I drove myself to frustration as three more captains went beneath the waves. The only trace of my earlier greatness was the things that were not lost in death - The Horizon Codex, my Scion legacy, and the Zee-side mansion that I very carefully made sure to preserve with an Iron Will as my very first course of action on each captain.
Eventually, on my sixth captain after attaining the Horizon Codex, I sold my Zee-side mansion so that I could start the game with a merchant vessel. That ship gives me my game-defining playstyle - the opening Tramp Steamer has barely enough cargo space to be tolerable, and none of the smaller-hold vessels make sense to me - maybe I just don’t play the way they expect you to (I’m not a Veils captain, so smuggling makes coming to Fallen London nerve-wracking, even if I’m just bringing cargo for the Blind Bruiser). Either way, my current captain is happily making buck on a new trade route I discovered that sends me far across the zee.
I still have not fully explored the stories (even some that have been in there for a long time - I keep shying away from Saviour’s Rocks) and there are always new ones being added to feed my hunger for more.
If people are interested in some more spoiler-y writeups of early game play and advancing, I’m happy to add some below - though I highly encourage everyone to interact with this game in a way that values the fiction and writing that goes into it, rather than jumping through hoops to get resources. Of course, the 10th time the Blind Bruiser asks you to carry cargo for him, I can understand just clicking the button without reading closely.
edited by Zee! on 1/27/2015