So after spending an hour grinding out Scintillacks to get Drowning Pearls so I can pay off the Khanate to lower my high suspicion caused by self defense of the always aggressive Khanate ships, it was at that point I wondered where the hell did my life go this wrong?
=============== Player Reputation ===============
This game desperately needs real player reputation amongst neutral nations while increasing the number of sea creatures to keep the danger. It doesn’t make sense that there is a tenuous "peace" between London and Khanate yet when you go to the Khanate the ships want to kill you on sight… Seriously this sucks. It doesn’t make sense from a gameplay or lore point of view. The game should have relations to factions and the option to fulfill your legacy (ie be rich) offshore.
It would be good if a nations vessel dubious of your privateer nature (ie reputation with that nation = -5 to +5) opens up a dialogue and gives you a choice of skill checks. Even if you fail, you can still just run away.
Also you can have cool things, like the Khanate being hard to gain reputation with, but easy to lose it. And the Dawn Machine cultists have just erratic gains and loss. And so over the course of play you just **** people off, past the point of a irrevocable relations threshold, and you just have to make do.
But seriously it kinda needs this. Less unreasonably aggressive ships. Suits the text, suits the game.
Supremacy changes antagonizes rival factions.
Suggestion: If you were to do this, you’d need a way to identify friendly from hostile. I have blown up the merchant ship in game currently, every time. Because every ship/creature is hostile.
Bug/Spoiler: If you overthrow London with the Anarchists, you still get banned from London from helping the Pentecostal Apes.
============= Engine/Game Speed ===============
Grueling… Absolutely grueling from start to end. You seriously need to tweak that. The map is too large and even by end game it feels like a mobile game where you feel like doing something else as you go from one point to the next.
Boost the speed across the board.
Spoiler: The Tireless Mechanic directs you to go the Dawn Machine for the Element of Dawn… Where I died mind you… But this is a lie. You must give them the best forward weapon which I was NOONE near getting, in order to get it… So the game sent me on a wild goose chase … This is bad writing with bad questing imo… You should separate these two quests or give more options.
================= Hold size ====================
Also needs to be increased across the board. The best viable sense of ship progression is Starter -> Merchant -> Dreadnought. Everything else is terrible due to all the items you need everywhere. This is a problem start to end.
Suggestion: Submarine boat? Terror increase rate is in between a ship with it’s lights on and off with it’s own unique terror circumstances but is vulnerable to submersible creatures and (possibly added depth charges) and needs torpedoes to fight… Kinda sketchy idea I grant you, but I think it could work well. I had a bad experience in a U boat once.
================== Ships ======================
Ships need re-balancing for the reasons above. There is no point going for the ships that hold less. This game needs big holds. Not a matter of opinion. It’s how the game operates. You need to find different differences between ships. Maybe weight affects turning/maneuvering.
========== Items that are luck based ==============
In a 10 hour game I have not gotten one live specimen. Not one. Yes I can check the wiki but every time someone has to check a wiki is a game failure. Even after checking a wiki I still haven’t gotten one. Introductory quests are on standby.
This really needs tweaking.
And that’s it. Yes I know a lot of this is tall orders, but it kinda needs to happen especially for the reputation. That would be a result of game choices rather than not a predetermined linear path of scripts.
Well that’s it, I’m done.
edited by SenTerran on 2/15/2015