Force-equip is a great option; now we can start the player off wearing some clothing without instructing them to equip it.
The other instance where I’d want to force-equip someone would be essentially with a "cursed" item. My "Strange Breeding Zenomorph" can latch onto the players face as he first discovers it.
What’s the best strategy to keep the little bugger equipped until the player finds the "Acid-Cauterizing Laser Torch"?
First thing that comes to mind is a quality for the item itself "Breeding Xenomorph" at 1 means it is carried and disabled, 2 means it’s alive and ready for loving. I would need another quality ("OMIGOD GETITOFF!" that is enhanced when the Xenomorph is equipped.
If the Xenomorph quality is at 2, and "OMIGOD…" is 0, I can fire a must card with separate branches based on whether the player also has the laser torch. "Your efforts to disentangle the long spindly legs of the creature are unsuccessful! You’ll need to find some way to cut through it." Then it seems like the only course is to use bracketed support text explaining to the player he must re-equip the xenomorph himself, and require that "OMG" quality set at one to proceed. This also requires a browser refresh to unlock the branch since the quality doesn’t show set immediately.
This allows fiddling - since my card to force the player to requip the Xenomorph has to fire in the clear, I could see a situation where getting out of quarantine into the public area requires that I not be wearing a deadly face-humping alien on my head. The card that changes areas could be activated, the xenomorph unequipped, then the browser refreshed, and the guard will change his mind since I’m holding the xenomorph lovingly, letting me through before the "PUT THIS ON YOUR FACE!" card fires. Havoc ensues, or the game is broken if I am allowed to freely explore the spaceship whilst being a happy couple with aforementioned alien presence since I expected that the player would need to remove it before proceeding.
I suppose in this case, what I’d do is require that the Xeno actualy be dead and its quality set to 1 before letting the player through the door, the only way to set the Xeno quality to 1 is to use the laser torch.
But the part about ordering the player to re-equip an item seems cumbersome. Is there any tidier or more efficient way this could work?[li]
==on edit
Probably the actual way to do this would make the face-hugging xenomorph a reqular quality instead of an equippable one. So bad example. But what if I wanted a game mechanic where via a social action a player could trade a cursed and non-unequppable item with someone else?
edited by HanonO on 5/5/2013