Since I can’t get the idea out of my head, it looks like I’ll be working on an educational game that mimics evolution, geological change, and ecosystem creation. Players would start the game as a single-celled organism and have multiple paths they can take towards becoming a larger, more complex creature over time. They wouldn’t necessarily follow real-life evolutionary patterns, and the ecosystems that develop around them would be based on the choices they made in game. “Plot” would follow the way their world develops, and locations would potentially open up (be created) as they evolve in different ways.
Cards would help them make choices about the necessities of life (food, shelter, mates) as well as provide random events that have the chance for further evolution (“Flood! Maybe lungs would be helpful? Or fins?”).
I’m not sure what stats I would like them to have. I want it to stay simple, with a max of 4 traits that help determine what sort of creature they are. Like Resourceful and Adaptive. You could also pick up labels like Common or Uncommon, as well as some basic ecological terms (K-selective vs. R-selective species, different types of speciation). I intend it to be a lot like going through an Intro to Ecology textbook, except hopefully more fun.
I like the idea of actions taking “1 million years” or something similar, to reflect just how much time passes as evolution occurs. Or 100,000 years, just something large so people understand these are often long-term processes. Random events would speed up evolution so that major changes happen in just one action.
That’s what I’ve got for now! It could be simple or complicated, totally depends on what players demand. Maybe they all want to become dinosaurs or deep sea hot-vent creatures. Wouldn’t be a problem. :-)