Hello all, I’m new to the forums. I apologize if anything in this post is redundant, but I thought I’d chime in regarding the issues some players are having with earning money in the game. First, here is my position:
- Stories do not provide enough money consistently to save up for anything other than fuel and supplies.
- Fuel and supplies are consumed too quickly to set aside much money.
- The few options for decent income that exist (such as the Salt Lions run) force players who want to save up into grinding behavior rather than organic play.
- Ship upgrades are not as significant as one would expect given the time it takes to acquire them.
Second, here are my thoughts on how these concerns could be addressed going forward:
- More Stories should provide echoes as rewards. Alternately, there could be more opportunities to select rewards.
- Fuel and supply consumption rates should be modified by a stat. Some officers provide bonuses, but player captains have no bearing on this.
- If the developers don’t want to allow a stat to adjust consumption rates, it would be nice to have opportunities to add bonuses to officers over time, whether that’s through direct purchase (using secrets as the currency) or through Stories and Events.
- The Ironclad Will should automatically allow 50% of a captain’s wealth to be passed on to the heir. The starting options that do so now would therefore provide 100% bonus wealth if combined with an Ironclad Will.
- Opportunities to acquire boosts through Stories. This might be new equipment or special buffs. The Unterzee is full of strange magic and science, yet there doesn’t seem to be any equipment outside of London.
These are just a few ideas that I think might push the game a little more towards where it should be. It’s difficult to push past a certain point without upgrades, but the game’s systems make it very time-consuming to save up enough money for that. To save up money requires a great deal of grinding, which undermines the game’s exploratory themes. It makes the game feel more repetitive than it needs to.
Anyone have any thoughts on this?