Hi devs, really enjoying the game…up to a point. I’m really upset about a few things, though.[li]
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Engines effect on speed regardless of weight: so I was saving up after some serious grinding to increase engine speed to 1500, AND I have Maybe’s Daughter so that’s 1600 total…and the ship is really not that much faster. So then I decided I wanted to go really fast and risk it all, and downgraded to the Stymphalos, thinking that since it weighs half as much I’ll be able to travel twice as a fast or at least have a huge increase in fuel efficiency. Neither of those things happened, and frankly, I think that is incredibly stupid and frustrating.
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Only one equip slot goes into Auxiliary: really? Torpedo nets, that’s it? Suggestion: change the Secure Compartment and Smuggling Compartment to Auxiliary. FFS, apparently you can’t smuggle unless you’re in a cargo ship or larger, which is completely counterintuitive.
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Cannot capture other ships: enough said. Give us a weapon (maybe one we could put on AUXILIARY), like a machine gun, that targets crew. Right now it’s impossible to do. Also allow us to strip the enemy ship of some weapons/engines/etc., FTL-style.
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Allow player to buy slots to store extra ships: It’s nuts that I can buy a mansion but be unable to hold onto a ship. There should be a trade-in option and a buy-and-hold option. That way I can switch ships based on the particular mission.
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Allow us to store items in a warehouse in London: warehouse could cost 3000 or, better yet, charge you a 10% commission on anything you store in it. This would allow a players to store up certain items, say, cheap fuel or extra provisions.
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Make certain enemies faster: right now, it’s pretty simple to sail around and have no one catch you. I think that the further out you go, the more dangerous enemies should get: and that means they should be able to catch you unless you are running incredibly fast based on the #1 change (which should also mean you are incredibly flimsy).
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Increase profitability of trade: right now, trade is ALMOST pointless. It is a huge grind and I honestly feel like I am playing a Free-to-play because the grind is so bad. There needs to be an increase in the volatility of prices: make Fuel worth 4-12 in the Iron Republic and Mt. Palmerston, and 9-18 in London, 18-30 in Gaider’s Mourn, etc. That way there is some fluctuation but GENERALLY SPEAKING there will more profit to be made than just 1-3 Echoes per item.
This could be a really cool game, but right now it is very grindy, very unbalanced, and not very dangerous. I can’t tell you how disappointing it is for a new player to save up for HOURS in order to upgrade to a cutter, only to find out that it’s NOT faster, NOT more fuel efficient, and will NOT help me make money any faster or any better.
Right now I am telling people not to buy the game; it’s not worth $18. If many of these changes are made the game would become way, way more fun.
Thanks for your time!