…ingame that is, duh…
Why, you may ask. Simply put, I wanted to try something new. I did it by driving my ship into a whirl-pool(?), and even that was a disappointment. My frigate sat there for about 5 minutes before it finally gave in. (whirl-pools really needs an instant death mechanic)
This might come off as a tad negative, and maybe that’s right, but I truly have enjoyed this game a lot up to this point. When I first booted up the game (Steam-release), I instantly fell in love with the atmosphere and what felt like a desperate battle of managing fuel, money and staying away from monsters while rising terror was a constant threat. The story was also captivating, artwork top notch, and exploring and discovering new ports was always fun.
That being said, I quickly learned my way on the Zee, and by the time I’m writing this I have a frigate (the Dreadnaught didn’t really interest me), the biggest house, and a healthy bank account. …or actually, I "had" when I come to think of it.
Since after a quick read on the forum and seeing that trading Sunlight is the "hot topic of the day", I might as well mention that I found out about this too, although on my own. I found out about this "exploit" a tad late though, so 1 trip was more then sufficient for me even if I didn’t really need it… guess I had to test if my math really did add up, since it seemed too good to be true at the moment. I did realize the possible game breaking effect, but I also asked myself why bother shipping whine to Godfall any more when one trip saves me a lifetime of grinding - and honestly, I don’t think it did break the game for me either.
Trying to get to my point here, I think my main issue with Sunless Sea is that it really doesn’t lead anywhere in terms of the gameplay itself. Sure, the different storylines progresses as well as some being extremely captivating (Godfall almost doomed me due to me pressing my luck and running out of candles while sitting on the edge of my chair pressing "venture further into the dark"), but the world itself seems, in lack of a better word, dead. Even if you do all the stories, the ports and the enemies/world stays more or less the same. As I said earlier, as soon as you learn the do’s and don’ts in the game, you can easily*ish do the entire game in the starter boat. This makes me almost think that I might aswell be better of reading a good book, that way I don’t have to wait for "downtime" between the "chapters".
I might be expecting too much from the game, and I know the main purpose of this game is the story, which again is superb, but I really hoped this would also offer those exiting moments while actually sailing my ship. You know, getting upgrades making you able to venture deeper into unknown territory and still feel the sense of danger, outsmart you opponents (I really don’r feel smart tailing and killing Mt. Nomad for 10 minutes *yes, I know about the weapon and ammunition) and so on. Writing that last sentence also made me realize that I might as well have written "like FTL", so yes, I might be "barking" up the wrong tree here.
I haven’t really touched onto the specific game mechanics, but I see they are more or less covered in other posts. I will though mention the combat, which somewhat improved from the initial state, still feels like it is massively lacking. Pressing one of the turning keys (read; stay behind and close to you enemies) while pressing 1 and 2 isn’t really that much different from what we had before. Being able to yell out "FIRE LEFT BROADSIDE!" right before you smash your forehead on the keyboard watching your ship cringe to the force of several 24 pounder cannons firing at once, would however, be a step in the right direction to sort this out.
Enough ranting on my part. My two dimes (or should I say Echoes) on the game. And if it didn’t quite reach trough, I still had a great experience playing it.
- V