Having just got a dreadnought for the second time, I have to say that on the whole, I’m preferring the Merchant cruiser and there’s a number of reasons for this.
First, when you’ve got the dreadnought, absolutely nothing out there is a threat, not one thing in the world, it’s possible to drop Mount Nomad twice in a row without going for repairs and still call for more, the last voyage around it started to feel like the twelve days of Christmas.
12 Bats a flying
11 Crabs a clawing
10 Pirate Pinnace
9 Jillys swimming
8 Faustic Corsairs
7 Neathbow Pieces
6 Eastern Anglers
5 Golden Dreads
4 Great Game Moves
3 Rats Sent
2 Lorn Flukes
And a Nomad as a fireside prize…
Second, the massive amount of crew required to have the thing running around makes the cost to run it prohibitive, and I know that some would argue that the whole point of having something as invulnerable as the dread would be worth paying the cost for running it, but I’m back with the lack of threat on the ocean, and the inherent boredom that comes with it (so much so that I reloaded the save before I picked up the dread and bought a merchant cruiser instead, much happier.)
I know there’s a line between the different ships out there, and as sure as the skies are dark, there’s going to be people out there who want to sail around in the biggest, most invulnerable ship that there is, just so they can sail anywhere and know they’re coming out of there in one piece, but I just don’t see the point of it, when you have a ship that can do everything, the progression goes very much in that direction and nowhere else, but when you’ve got it, it’s like so many things in that it takes away the intrinsic fear part of the game, you’re not worried when a Lorn Fluke shows up, and Lifebergs you take on a pack at a time.
That said, after completing the principles storyline and choosing the option that didn’t give the massive number of prizes…
You get a Nacreous Survivor, Searing Enigma, Captivating Treasure, and Apocyon Chess Piece, which by themselves are worth nearly as much as the Scintillack bonus without needing to have the massive amounts of cargo space
I find that the Frigate may be a viable option to use and in future games, may be the direction in which I go, because now Sphinxstone is limited, and the Frigate has enough to go around and pick up the venturers goods on each run, whilst retaining some vulnerability to the really big creatures and still holding on to the guns, it could indeed by the way forwards.
edited by Rocket Heeled Jack on 12/24/2014