Shadowy Career

Just now, when I clicked from my &quotmyself&quot tab to my &quotstory&quot tab, I was given a question as to &quotwhere I was in my Shadowy career.&quot I hadn’t even started any of the storylets that advance this, but there was no option to say this, and no &quotperhaps not&quot button to opt out. I chose the lowest possible answer, but it still skipped over a whole chunk of story for me. I’m a little miffed about this.

I’m not sure if this is an actual bug and should be reported as such, but I’m guessing it has to do with the Shadowy mood that I’d just equipped.

I think support will reset that if you ask, but yes it was probably the mood, I think there is something with a high enough level shadowy where the game assumes you’re trying to skip it.

Yeah, it’s a holdover from when the current progression system was implemented a couple years ago. The storylet you encountered is supposed to give the appropriate Making Your Name level to people who completed stories before MYN was introduced. It just assumes anyone with a high enough stat and no progress is a returning user.

I complained about this very thing some months ago, and requested that they put in a &quotI haven’t done any of these things&quot option. One would have hoped they might have done something about it by now. You really aren’t allowed to play at your own pace in the early game, you have to make a start and do the first level of each story or the game will do this to you.

It’s probably not trivial to implement.

This storylet auto-plays when you have 50 (with gear) of a main stat and no any level of the equivalent &quotA Name in Written/Whispered/etc…&quot.

So they can’t just have an option of &quotNone of those things&quot, since setting the &quotName&quot quality to 0 won’t help. Implementing such an option will require a new quality (per main stat) to track whether to show the auto-play storylet.

I think there are two different issues. The first is that ideally this storylet wouldn’t show up “naturally” and that is hard to implement, as you say. (Though, for example, making it count only base stats rather than with gear is an easy change).

But the second issue is that there is no option to not skip the first level of Making the Name. And that’s not great design. It means that a beginner player is forced to miss early-game content.

Or you could do what I did when I first started playing, and buy the talkative rat, misread the effect on stats, and keep it equipped all the time. I couldn’t understand for the life of me why the game was so hard.
On the other hand, I got to play a lot of early game content.

[quote=Jermaine Vendredi]Or you could do what I did when I first started playing, and buy the talkative rat, misread the effect on stats, and keep it equipped all the time. I couldn’t understand for the life of me why the game was so hard.
On the other hand, I got to play a lot of early game content.[/quote]

I feel bad for you. I almost fell into that trap thinking &quotwow! That’s an amazing companion!&quot Then I looked again. &quotUh. What? Negative 25 per stat? Why would you even want that?&quot

I still don’t really have a good answer to that question.

When I’m not in any rush, I use the talkative rat while grinding carousels to get a few extra CP of stats - you gain more experience when you do more challenging tasks, see. Obviously this is the most effective when you’re not too worried about menace management, but I like visiting the menace areas from time to time too so it’s not that big of a deal for me either way (except New Newgate of course).

Being able to reduce enough stat is also convenient when I want to see cards that are restricted to a certain range of level.