We are told, that there are 7 Treacheries in the Neath, which are another name for the weirdness that’s going on down here. But do we know, what are these Treacheries and how do they manifest?
I can only remember Treachery of Clocks - time in the Neath is uncertain and can sometimes betray you, which makes keeping track of stories interrelation very hard and can sometimes cause one event to occur several times. It’s also associated with irrigo - seems like Neath itself often forgets timeline, which jumbles individual events.
I think Alexis once mentioned the Treacheries of Sand somewhere, but that might be unrelated (or it could be a metaphor for both Clocks and Glass). edited by phryne on 10/22/2017
Perhaps Breath refers to the Drownies, who lose their breath by drowning. Also, given that the Treacheries are inconsistencies, maybe one has to do with gravity, as seen when becoming a correspondent
[quote=phryne]"Clocks, Maps, Breath, Glass – and the three beyond. This is what protects the Courier and its toadies."
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Wow, my memory is really bad. Unknowingly I jumbled together Treacheries and Temptations from Knife-and-Candle, and only after you mentioned these names I noticed something odd and found out after googling.
Then I’m just adding temptations here too.
About ones listed.
Guess, Maps is for Unterzee rearrangements, Breath is for death postponed and Glass is for opened mirrors.
Though I also vaguely recall, that either Glass is actually something to do with transformations, or there’s another one for that.