I’ve been playing for about a year and a half now, and I now possess or am on the verge of possessing a number of the game’s rarer items (Impossible Theorem, 3200 scrap, Crimson Book, goat, etc)… but if I’m reading the trends in the dev team correctly, the game’s trend in storytelling has shifted very strongly away from rare/difficult items unlocking content, and toward Exceptional Story and Seasonal content that’s very much ‘out there for everybody’ (and offering content that’s normally very punishing, like the five-card lodgings, so cheaply as seasonal items that you’d be mad to do it the ‘standard’ way).
This doesn’t seem likely to change anytime soon – I’d bet money, for example, that we won’t see anyone founding a Parabolan Base Camp this year, or that the 3200 scrap items will gain any particularly meaningful use. The same is true for other rare items I possess; cantigaster venom, the tragedy procedures, element of dawn, mountain-sherd, etc., all seem unlikely to gain any use in the future given the current direction of the game’s development.
This is all well and good, I suppose! I like the Exceptional Stories, I like that interesting content isn’t grind-locked, and I suppose I get some warm fuzziness out of ‘collecting rare things’ even if they ultimately have no functional use whatsoever beyond the mere fact of their rarity.
But if that’s how things are going to be… why make it take a year to get to 3200 scrap? Why make it take ages to obtain an impossible theorem? Why does an Overgoat have to cost what it does, instead of a fifth as much? Why scarcity for scarcity’s sake, far beyond what’s required just to pace out the content?
edited by Televangelist on 4/22/2016