I just wanted to check before I go tearing through all of my cards to fix this…
When the player equips a weapon, their “Armed” circumstance is increased by 1. I’ve noticed that Armed isn’t going up when I equip a weapon that increases it by 1.
Is this because Armed is starting at 0?
My solution for this is to give the player an “Armed” quality at one and and make storylets recognize the player as armed if it’s greater than 1, but this seems a little awkward…I suppose I will name level 1 “unarmed” and level 2 “Armed”.
Is there a quality category that can go from 0 to 1 and back based on an equip?