Quirk Changes on Faction Cards

In the brief moments between opening the Urchins Faction Card and refreshing my page to get my actions updated, it seems a new option was added.

I’m rather sure this is in preparation for the next festival, where quirks play a rather large role.

Has anyone seen what quirk changes the other factions provide?

Just put it on the wiki ;)

It’s rather underwhelming, I’m afraid

Just drew the Criminals card, nothing new on there yet
edited by phryne on 8/16/2017

Perhaps so, though a hundred silk for a Sudden Insight and a bit of adrift gain is far from the worst deal I’ve ever seen.

“Donate an Echo to a good cause” on Church. “This will raise Magnanimous and lower Heartless.” 100 pennies

Interesting. This seems to focus more on Adrift on a Sea of Misery than on Quirks.

Unfortunate. Perhaps this list will grow over time. Or, perhaps and more worryingly, they’ll give an /actual use/ to adrift, entirely defeating the point of the gimmick.

I was hoping that this would function as a slow grind to build up to ten, mirroring the alternate use of faction renown items.

I think there’s a rare success for them, too! The new Urchin card option gives a touching love story, in addition to the other stuff. Text is the same as on wiki, with the addition of something about the wind carrying you a message.

Edit: Definitely a rare success, since I just saw the normal one too.
edited by hellaGumshoe on 8/17/2017

[quote=Yeah]Unfortunate. Perhaps this list will grow over time. Or, perhaps and more worryingly, they’ll give an /actual use/ to adrift, entirely defeating the point of the gimmick.

I was hoping that this would function as a slow grind to build up to ten, mirroring the alternate use of faction renown items.[/quote]

I’d like it to go up to 12, so we can actually get to use quirk polishers.