So you can both go lure victims to Wrack and warn them away. Luring gets you scrap for Tether tasting and warning gets you a small pittance of a echoes. Do either of these actually affect the city? There seems to be some kind of status saying "Wrack in in want" which seems to hint that you can help or the city prosper or hurt it, but it doesn’t seem to change one war or the other when I lure a bunch of victims or warn them away.
Edit: So, now that I’m paying more attention, I see that there is a numerical value attached. The option that opens shop access says "available when < 16 (you have 7)" When warning victims, it says it remains unchanged because it’s < 10, and when luring victims it remains unchanged because it’s > 6. Is this a bug? A feature yet to be fully implemented? Did I somehow miss an event that stuck it this way? edited by Scienceandponies on 10/17/2016
As you lure more wrecks to Wrack the shop there improves in variety / prices, as well as scrap from the king that you can swap for tastes of the tether.
The thing is, it HASN’T been changing at all. No matter how many wrecks I lure.[/quote]
There is a number and a level associated with it. The number may change when the level title does not. It may still be in want at a variety of numbers.
Also if you’re warning ships off as well, that harms your progress.
The thing is, it HASN’T been changing at all. No matter how many wrecks I lure.[/quote]
There is a number and a level associated with it. The number may change when the level title does not. It may still be in want at a variety of numbers.
Also if you’re warning ships off as well, that harms your progress.[/quote]
The number is stuck at 7 no matter what I do. For both luring and warning I get the "Hasn’t changed because value is greater than/less than" message. Is it an RNG issue? Kind of like how turning Vital Information in to the Voracious Diplomat has a chance of either incrementing Supremacy Dawn Machine by 1, or only incrementing by 1 if less than 1? Is there some other quest thing I did somewhere that puts it in some numerical dead zone where it can never increase or decrease?
Has anyone else actually pushed the quality to either extreme?
Okay, I think I figured it out by looking at the files. From what I can tell, saving ships lowers the quality by 2 when at least 10. Sinking ships raises the quality by -1 to 3 when at least 8. In other words, I’m guessing you did things in some order that the quality ended up at 8 and you then hit the -1 possibility, sticking you at 7. I’m guessing the chance of a negative outcome is unintended.