Q1 2013: StoryNexus roadmap

[color=#009900]Here’s what we plan to add to StoryNexus in the next three months. Lots and lots and lots of stuff here.[/color]

http://about.failbettergames.com/2013/01/09/storynexus-roadmap-q1-2013/

Haven’t said it recently, and have been kind of quiet lately, but: thank you guys so much for all your work, and for making these amazing tools available, and for the games you let us play. :)

L&c,
F

[quote=Torrain]Haven’t said it recently, and have been kind of quiet lately, but: thank you guys so much for all your work, and for making these amazing tools available, and for the games you let us play. :)
[/quote]

Indeed =D

[color=#009900]Our pleasure! Thanks for appreciating it![/color]

Some of the lesser-mentioned stuff that’s appeared in the Trello roadmap is particularly enticing. A new difficulty mechanic option could lead to a whole new feel of game in SN. Branch removal! Bazaar-like ‘exchanges’ in player worlds!

GREAT stuff, all. =)

Maps. Codexes. Things that make this information-generating madwoman highly over-excited. beams And groups? Oh my.

Thank you so, so much.